Long sessions hurt your results
Improve 40% late in sessionFrom the fourth game of a session onwards you win 40%, compared with 62% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
From the fourth game of a session onwards you win 40%, compared with 62% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
You take part in 37% of your team's kills; Silver players average 52%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.
You spend 12% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.
6 of your last 8 losses ended in a surrender. Comebacks are common at Silver: one Baron throw or a caught carry flips most games. Play them out.
You average 6.9 CS per minute as Top — well above the 5.3 typical for Silver. Your gold income is a real edge; convert it by finishing items before objectives spawn.
You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.
1.13 vision score per minute — above the 0.70 of your rank. Your team sees the map because of you.
Warwick: 5 wins in 8 games (63%). When you need LP, this is the pick — climbing is easier on a champion you win with than on a "stronger" one you don't.
100% in games over 33 minutes, 33% in games under 25. You outscale people: never surrender early, and pick champions that reward a long game.