Long sessions hurt your results
Improve 25% late in sessionFrom the fourth game of a session onwards you win 25%, compared with 63% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
From the fourth game of a session onwards you win 25%, compared with 63% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
You take part in 43% of your team's kills; Gold players average 53%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.
You spend 11% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.
Zaahen: 1 wins in 4 games (25%). Move it to normals until it feels comfortable again.
You average 7.3 CS per minute as Jungle — well above the 5.0 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.
1.12 vision score per minute — above the 0.80 of your rank. Your team sees the map because of you.