Losses snowball into more losses
Improve 30% after a lossAfter a loss you win only 30% of the next game, versus 50% after a win. That gap is tilt. Make it a rule: two losses in a row, and the session is over. Your LP will thank you tomorrow.
After a loss you win only 30% of the next game, versus 50% after a win. That gap is tilt. Make it a rule: two losses in a row, and the session is over. Your LP will thank you tomorrow.
Your vision score is 0.70 per minute; Master players average 1.20. Buy a control ward on every recall (75 gold is the cheapest insurance in the game), use your trinket off cooldown and sweep the river before objectives.
You take part in 43% of your team's kills; Master players average 60%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.
Your main role is only 53% of your games. Each role has different macro; playing one primary and one secondary role gets you a lot more repetitions of the same decisions.
You average 8.6 CS per minute as Top — well above the 7.8 typical for Master. Your gold income is a real edge; convert it by finishing items before objectives spawn.
Only 3.5 deaths per game with a 3.4 KDA — you rarely give the enemy free gold. Keep it up, and use that consistency to shot-call objectives.
You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.
29% in games under 25 minutes but only 0% past 33. Your leads evaporate when games drag on: after a won fight, take a tower or Baron instead of chasing kills, and group as five before the enemy scales.