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S16 Diamond
116

SparklingWater00 #Water

EUW Updated 0 seconds ago
Live game

Too many deaths

Improve 7.9 deaths

You die 7.9 times per game (Diamond average: 5.5). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Farm more consistently

Improve 6.4 CS/min

You average 6.4 CS per minute as Mid; Diamond players average about 7.3. Every 15 CS is roughly a kill worth of gold. Practise last-hitting under tower, shove the wave before recalling, and catch side waves between fights instead of standing in lane doing nothing.

Invest in vision

Improve 0.63 vision/min

Your vision score is 0.63 per minute; Diamond players average 1.10. Buy a control ward on every recall (75 gold is the cheapest insurance in the game), use your trinket off cooldown and sweep the river before objectives.

Long sessions hurt your results

Improve 14% late in session

From the fourth game of a session onwards you win 14%, compared with 40% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.

Strong duelist

Strength 1.7 solo kills

1.7 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

Match history

3 W 9 L
Last 12 games
4 loss streak
5.1 / 7.9 / 3.3
1.06 KDA
34% kill participation
  • Zed
    14% (1 W 6 L)
    1.08 KDA
  • Tristana
    100% (1 W 0 L)
    3.17 KDA
  • Dr. Mundo
    100% (1 W 0 L)
    4.00 KDA