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S16 Master
624

MuzzoliniThe1st #trap

EUW Ladder rank: Master 5 LP Updated 0 seconds ago
Live game

Too many deaths

Improve 10.1 deaths

You die 10.1 times per game (Master average: 5.3). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Farm more consistently

Improve 6.7 CS/min

You average 6.7 CS per minute as Mid; Master players average about 7.8. Every 15 CS is roughly a kill worth of gold. Practise last-hitting under tower, shove the wave before recalling, and catch side waves between fights instead of standing in lane doing nothing.

Invest in vision

Improve 0.69 vision/min

Your vision score is 0.69 per minute; Master players average 1.20. Buy a control ward on every recall (75 gold is the cheapest insurance in the game), use your trinket off cooldown and sweep the river before objectives.

Be part of more fights

Improve 44% KP

You take part in 44% of your team's kills; Master players average 60%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

Your team's main damage source

Strength 28% team dmg

You deal 28% of your team's champion damage. Protect that: buy the defensive item when the enemy has an assassin, and let the tank engage first.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Strong duelist

Strength 3.1 solo kills

3.1 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

Match history

7 W 7 L
Last 14 games
2 win streak
7.9 / 10.1 / 6.5
1.43 KDA
44% kill participation
  • Yone
    50% (5 W 5 L)
    1.42 KDA
  • Yasuo
    33% (1 W 2 L)
    1.30 KDA
  • Mordekaiser
    100% (1 W 0 L)
    2.60 KDA