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S16 Diamond
105

LUXURE #SANG

EUW Updated 1 day ago
Live game

Too many deaths

Improve 7.2 deaths

You die 7.2 times per game (Diamond average: 5.5). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Losses snowball into more losses

Improve 33% after a loss

After a loss you win only 33% of the next game, versus 67% after a win. That gap is tilt. Make it a rule: two losses in a row, and the session is over. Your LP will thank you tomorrow.

Invest in vision

Improve 0.77 vision/min

Your vision score is 0.77 per minute; Diamond players average 1.10. Buy a control ward on every recall (75 gold is the cheapest insurance in the game), use your trinket off cooldown and sweep the river before objectives.

Be part of more fights

Improve 37% KP

You take part in 37% of your team's kills; Diamond players average 58%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Strong duelist

Strength 2.5 solo kills

2.5 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

You win the long games

Note

75% in games over 33 minutes, 25% in games under 25. You outscale people: never surrender early, and pick champions that reward a long game.

Match history

9 W 9 L
Last 18 games
1 win streak
5.9 / 7.3 / 4.6
1.44 KDA
  • Kennen
    50% (5 W 5 L)
    1.81 KDA
  • Kha'Zix
    67% (2 W 1 L)
    1.42 KDA
  • Yone
    50% (1 W 1 L)
    0.67 KDA