Long sessions hurt your results
Improve 29% late in sessionFrom the fourth game of a session onwards you win 29%, compared with 83% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
From the fourth game of a session onwards you win 29%, compared with 83% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
You take part in 44% of your team's kills; Master players average 60%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.
You spend 10% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.
Your main role is only 54% of your games. Each role has different macro; playing one primary and one secondary role gets you a lot more repetitions of the same decisions.
You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.
1.8 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.