Skip to content
S16 Emerald
589

HunterNumber #EUW

EUW Updated 2 seconds ago
Live game

Too many deaths

Improve 7.6 deaths

You die 7.6 times per game (Emerald average: 5.8). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Invest in vision

Improve 0.63 vision/min

Your vision score is 0.63 per minute; Emerald players average 1.00. Buy a control ward on every recall (75 gold is the cheapest insurance in the game), use your trinket off cooldown and sweep the river before objectives.

Low damage output for a carry

Improve 18% team dmg

You deal 18% of your team's damage to champions as ADC. Carries should be closer to 25%. Stay alive in fights by attacking whatever is closest instead of diving for the backline, and finish damage items before defensive ones.

Long sessions hurt your results

Improve 33% late in session

From the fourth game of a session onwards you win 33%, compared with 60% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Match history

5 W 6 L
Last 11 games
2 loss streak
7.9 / 7.6 / 5.3
1.73 KDA
  • Kai'Sa
    50% (5 W 5 L)
    1.76 KDA
  • Caitlyn
    0% (0 W 1 L)
    1.38 KDA