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S16 Emerald
1401

ForFoxSake #0909

EUW Updated 1 month ago
Live game

Too many deaths

Improve 7.1 deaths

You die 7.1 times per game (Emerald average: 5.8). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Losses snowball into more losses

Improve 23% after a loss

After a loss you win only 23% of the next game, versus 50% after a win. That gap is tilt. Make it a rule: two losses in a row, and the session is over. Your LP will thank you tomorrow.

Dying at the wrong moments

Improve 12% of game dead

You spend 12% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

A champion that costs you LP

Improve 23% win rate

Ahri: 3 wins in 13 games (23%). Move it to normals until it feels comfortable again.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Match history

5 W 13 L
Last 18 games
1 win streak
6.4 / 7.1 / 9.7
2.28 KDA
  • Ahri
    23% (3 W 10 L)
    1.90 KDA
  • Sona
    50% (2 W 2 L)
    3.17 KDA
  • Lux
    0% (0 W 1 L)
    4.20 KDA