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S16 Diamond
1054

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EUW Updated 1 month ago
Live game

Losses snowball into more losses

Improve 38% after a loss

After a loss you win only 38% of the next game, versus 60% after a win. That gap is tilt. Make it a rule: two losses in a row, and the session is over. Your LP will thank you tomorrow.

Invest in vision

Improve 0.82 vision/min

Your vision score is 0.82 per minute; Diamond players average 1.10. Buy a control ward on every recall (75 gold is the cheapest insurance in the game), use your trinket off cooldown and sweep the river before objectives.

Be part of more fights

Improve 40% KP

You take part in 40% of your team's kills; Diamond players average 58%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

Dying at the wrong moments

Improve 11% of game dead

You spend 11% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

Your team's main damage source

Strength 30% team dmg

You deal 30% of your team's champion damage. Protect that: buy the defensive item when the enemy has an assassin, and let the tank engage first.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Strong duelist

Strength 3.3 solo kills

3.3 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

Close games out early

Note

83% in games under 25 minutes but only 33% past 33. Your leads evaporate when games drag on: after a won fight, take a tower or Baron instead of chasing kills, and group as five before the enemy scales.

Match history

10 W 9 L
Last 19 games
2 loss streak
8.9 / 6.1 / 5.3
2.33 KDA
  • Zed
    53% (10 W 9 L)
    2.58 KDA
  • Renekton
    100% (1 W 0 L)
    1.29 KDA
  • Aatrox
    0% (0 W 1 L)
    0.71 KDA