Control wards are missing
Improve 0.1 per gameYou place 0.1 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.
You place 0.1 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.
Your main role is only 57% of your games. Each role has different macro; playing one primary and one secondary role gets you a lot more repetitions of the same decisions.
You deal 29% of your team's champion damage. Protect that: buy the defensive item when the enemy has an assassin, and let the tank engage first.
You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.
1.6 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.
Singed: 7 wins in 9 games (78%). When you need LP, this is the pick — climbing is easier on a champion you win with than on a "stronger" one you don't.
75% in games over 33 minutes, 50% in games under 25. You outscale people: never surrender early, and pick champions that reward a long game.