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S16 Emerald
319

Tzaaar #EUNE

EUNE Updated 1 month ago
Live game

Too many deaths

Improve 8.8 deaths

You die 8.8 times per game (Emerald average: 5.8). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Be part of more fights

Improve 47% KP

You take part in 47% of your team's kills; Emerald players average 56%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

Dying at the wrong moments

Improve 16% of game dead

You spend 16% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

Control wards are missing

Improve 0.8 per game

You place 0.8 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.

Excellent farming

Strength 7.1 CS/min

You average 7.1 CS per minute as Jungle — well above the 5.8 typical for Emerald. Your gold income is a real edge; convert it by finishing items before objectives spawn.

Strong duelist

Strength 2.5 solo kills

2.5 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

On a hot streak

Strength 4 wins in a row

4 wins in a row. Keep playing the same champions while it lasts — and stop for the day the moment you lose two.

Your best champion right now

Note 67% on Graves

Graves: 6 wins in 9 games (67%). When you need LP, this is the pick — climbing is easier on a champion you win with than on a "stronger" one you don't.

Match history

11 W 9 L
Last 20 games
1 loss streak
11.0 / 7.9 / 6.5
2.21 KDA
  • Graves
    60% (6 W 4 L)
    2.69 KDA
  • Darius
    50% (4 W 4 L)
    1.67 KDA
  • Nidalee
    0% (0 W 2 L)
    1.67 KDA