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15

TiredBee #bees

EUNE Updated never
Live game

Too many deaths

Improve 7.8 deaths

You die 7.8 times per game (Gold average: 6.3). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Dying at the wrong moments

Improve 13% of game dead

You spend 13% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

A champion that costs you LP

Improve 0% win rate

Kha'Zix: 0 wins in 7 games (0%). Move it to normals until it feels comfortable again.

Too many roles

Improve

Your main role is only 58% of your games. Each role has different macro; playing one primary and one secondary role gets you a lot more repetitions of the same decisions.

Excellent farming

Strength 7.4 CS/min

You average 7.4 CS per minute as ADC — well above the 5.8 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.

Your team's main damage source

Strength 34% team dmg

You deal 34% of your team's champion damage. Protect that: buy the defensive item when the enemy has an assassin, and let the tank engage first.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Close games out early

Note

40% in games under 25 minutes but only 11% past 33. Your leads evaporate when games drag on: after a won fight, take a tower or Baron instead of chasing kills, and group as five before the enemy scales.

Match history

4 W 15 L
Last 19 games
2 loss streak
10.0 / 7.8 / 5.9
2.03 KDA
  • Ziggs
    22% (2 W 7 L)
    1.93 KDA
  • Kha'Zix
    0% (0 W 7 L)
    1.83 KDA
  • Singed
    100% (1 W 0 L)
    2.56 KDA