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517

MID PLEASE KID #EUNE

EUNE Updated never
Live game

Too many deaths

Improve 7.8 deaths

You die 7.8 times per game (Gold average: 6.3). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Long sessions hurt your results

Improve 17% late in session

From the fourth game of a session onwards you win 17%, compared with 46% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.

Dying at the wrong moments

Improve 14% of game dead

You spend 14% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

Control wards are missing

Improve 0.7 per game

You place 0.7 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.

Excellent farming

Strength 7.3 CS/min

You average 7.3 CS per minute as Jungle — well above the 5.0 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.

Strong duelist

Strength 2.6 solo kills

2.6 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

Close games out early

Note

50% in games under 25 minutes but only 14% past 33. Your leads evaporate when games drag on: after a won fight, take a tower or Baron instead of chasing kills, and group as five before the enemy scales.

Match history

7 W 12 L
Last 19 games
1 win streak
10.8 / 7.8 / 6.8
2.25 KDA
  • Graves
    37% (7 W 12 L)
    2.25 KDA