Control wards are missing
Improve 0.0 per gameYou place 0.0 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.
You place 0.0 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.
You deal 38% of your team's champion damage. Protect that: buy the defensive item when the enemy has an assassin, and let the tank engage first.
You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.
65% kill participation — you are present for most of your team's kills, which is exactly how games are carried.