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S16 Emerald
71

Kidney Addict #EUNE

EUNE Updated 1 month ago
Live game

Too many deaths

Improve 7.1 deaths

You die 7.1 times per game (Emerald average: 5.8). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Losses snowball into more losses

Improve 22% after a loss

After a loss you win only 22% of the next game, versus 67% after a win. That gap is tilt. Make it a rule: two losses in a row, and the session is over. Your LP will thank you tomorrow.

Invest in vision

Improve 0.59 vision/min

Your vision score is 0.59 per minute; Emerald players average 1.00. Buy a control ward on every recall (75 gold is the cheapest insurance in the game), use your trinket off cooldown and sweep the river before objectives.

Long sessions hurt your results

Improve 20% late in session

From the fourth game of a session onwards you win 20%, compared with 55% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.

Excellent farming

Strength 7.6 CS/min

You average 7.6 CS per minute as Top — well above the 6.8 typical for Emerald. Your gold income is a real edge; convert it by finishing items before objectives spawn.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Strong duelist

Strength 3.1 solo kills

3.1 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

Match history

9 W 11 L
Last 20 games
1 win streak
5.2 / 6.9 / 3.5
1.25 KDA
  • Fiora
    36% (5 W 9 L)
    1.07 KDA
  • Fiddlesticks
    0% (0 W 2 L)
    1.45 KDA
  • Darius
    100% (1 W 0 L)
    11.00 KDA