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S16 Master
146

Ink #4242

EUNE Updated never
Live game

Losses snowball into more losses

Improve 40% after a loss

After a loss you win only 40% of the next game, versus 71% after a win. That gap is tilt. Make it a rule: two losses in a row, and the session is over. Your LP will thank you tomorrow.

Long sessions hurt your results

Improve 40% late in session

From the fourth game of a session onwards you win 40%, compared with 75% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.

Control wards are missing

Improve 0.0 per game

You place 0.0 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.

Excellent farming

Strength 7.9 CS/min

You average 7.9 CS per minute as ADC — well above the 5.8 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.

Your team's main damage source

Strength 32% team dmg

You deal 32% of your team's champion damage. Protect that: buy the defensive item when the enemy has an assassin, and let the tank engage first.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Match history

8 W 5 L
Last 13 games
1 win streak
8.2 / 5.2 / 7.2
2.99 KDA
  • Kog'Maw
    58% (7 W 5 L)
    2.86 KDA
  • Sejuani
    100% (1 W 0 L)
    5.67 KDA