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S16 Master
145

Ink #4242

EUNE Updated never
Live game

Long sessions hurt your results

Improve 40% late in session

From the fourth game of a session onwards you win 40%, compared with 71% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.

Control wards are missing

Improve 0.0 per game

You place 0.0 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.

Excellent farming

Strength 7.8 CS/min

You average 7.8 CS per minute as ADC — well above the 5.8 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.

Disciplined positioning

Strength 3.0 KDA

Only 5.1 deaths per game with a 3.0 KDA — you rarely give the enemy free gold. Keep it up, and use that consistency to shot-call objectives.

Your team's main damage source

Strength 33% team dmg

You deal 33% of your team's champion damage. Protect that: buy the defensive item when the enemy has an assassin, and let the tank engage first.

Match history

7 W 5 L
Last 12 games
2 loss streak
8.8 / 5.1 / 6.7
3.03 KDA
  • Kog'Maw
    55% (6 W 5 L)
    2.90 KDA
  • Sejuani
    100% (1 W 0 L)
    5.67 KDA