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S16 Master
488

FOSKI #TSOU

EUNE Updated never
Live game

Too many deaths

Improve 7.7 deaths

You die 7.7 times per game (Gold average: 6.3). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Losses snowball into more losses

Improve 17% after a loss

After a loss you win only 17% of the next game, versus 80% after a win. That gap is tilt. Make it a rule: two losses in a row, and the session is over. Your LP will thank you tomorrow.

Dying at the wrong moments

Improve 14% of game dead

You spend 14% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

Control wards are missing

Improve 0.7 per game

You place 0.7 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.

Excellent farming

Strength 7.7 CS/min

You average 7.7 CS per minute as Jungle — well above the 5.0 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Strong duelist

Strength 2.2 solo kills

2.2 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

Match history

7 W 6 L
Last 13 games
2 win streak
7.6 / 7.5 / 6.9
1.95 KDA
  • Yasuo
    50% (2 W 2 L)
    0.86 KDA
  • Sylas
    50% (2 W 2 L)
    3.15 KDA
  • Viego
    0% (0 W 2 L)
    1.24 KDA