Long sessions hurt your results
Improve 20% late in sessionFrom the fourth game of a session onwards you win 20%, compared with 43% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
From the fourth game of a session onwards you win 20%, compared with 43% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
You take part in 37% of your team's kills; Gold players average 53%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.
You played 9 different champions in your last 12 games. Consistency comes from mastery: pick two or three champions for your main role and play them until the mechanics are automatic.
You spend 11% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.
You average 6.9 CS per minute as Mid — well above the 5.8 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.
You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.