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455

BaBeHaLLo #3329

EUNE Updated never
Live game

Too many deaths

Improve 7.1 deaths

You die 7.1 times per game (Diamond average: 5.5). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Losses snowball into more losses

Improve 25% after a loss

After a loss you win only 25% of the next game, versus 50% after a win. That gap is tilt. Make it a rule: two losses in a row, and the session is over. Your LP will thank you tomorrow.

Invest in vision

Improve 0.84 vision/min

Your vision score is 0.84 per minute; Diamond players average 1.10. Buy a control ward on every recall (75 gold is the cheapest insurance in the game), use your trinket off cooldown and sweep the river before objectives.

Dying at the wrong moments

Improve 12% of game dead

You spend 12% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

Excellent farming

Strength 7.8 CS/min

You average 7.8 CS per minute as Jungle — well above the 6.2 typical for Diamond. Your gold income is a real edge; convert it by finishing items before objectives spawn.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Objective-focused jungling

Strength 3.5 objectives

3.5 epic objectives per game — you control the map the way junglers should.

Match history

4 W 9 L
Last 13 games
2 loss streak
11.7 / 7.1 / 7.2
2.66 KDA
  • Kai'Sa
    0% (0 W 5 L)
    1.73 KDA
  • Viego
    33% (1 W 2 L)
    3.94 KDA
  • Bel'Veth
    50% (1 W 1 L)
    2.67 KDA