Skip to content
The Spark of Zaun

Zeri ADC build & stats

Marksman B 814 games · patch 16.16
Win rate
51.6%
Pick rate
6.4%
Ban rate
0.6%

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.16

Solid sample

Start with

Doran's Bow
Doran's Bow
400 g
Health Potion
Health Potion
50 g
Health Potion
Health Potion
50 g
48.2% 166 games

Build in this order

Yun Tal Wildarrows 1
Yun Tal Wildarrows
3,000 g
Runaan's Hurricane 2
Runaan's Hurricane
2,650 g
Infinity Edge 3
Infinity Edge
3,500 g
9,150 g
61.8% WR 55 games

Runes

Precision Precision + Resolve Resolve
60.0% WR
35 games · 4% pick
Lethal Tempo
Lethal Tempo

Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack.

Triumph Triumph
Legend: Alacrity Legend: Alacrity
Last Stand Last Stand
Conditioning Conditioning
Overgrowth Overgrowth
Shards AS AF HP

Summoner spells

Flash Ghost 54.4% 90 games

Max order

Spark Surge E Ultrashock Laser W Burst Fire Q 60.9% 23 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.

Tips for Zeri

Generated from this patch's numbers

  • Zeri wins 51.6% of games as ADC on patch 16.16 (814 games).
  • Most common core: Yun Tal Wildarrows → Runaan's Hurricane → Infinity Edge — 62% win rate over 55 games.
  • Take Lethal Tempo as keystone: picked in 83% of games with a 52% win rate.
  • Best matchup: Yasuo (70% over 10 games). Hardest: Miss Fortune (20% over 10 games) — consider a ban or a different pick when you see it.
  • Zeri scales: 66% win rate after 35 minutes versus 50% before 25. Farm safely early and never surrender.

Items

Core build in purchase order (from match timelines)

Core build

Yun Tal Wildarrows 1
Yun Tal Wildarrows
Runaan's Hurricane 2
Runaan's Hurricane
Infinity Edge 3
Infinity Edge
61.8% WR
55 games · 7% pick
Runaan's Hurricane 1
Runaan's Hurricane
Infinity Edge 2
Infinity Edge
Lord Dominik's Regards 3
Lord Dominik's Regards
55.6% WR
9 games · 1% pick
Yun Tal Wildarrows 1
Yun Tal Wildarrows
Runaan's Hurricane 2
Runaan's Hurricane
Mortal Reminder 3
Mortal Reminder
55.6% WR
9 games · 1% pick

Starting items

Doran's Bow
Doran's Bow
Health Potion
Health Potion
Health Potion
Health Potion
48.2% WR
166 games · 20% pick
Doran's Helm
Doran's Helm
Health Potion
Health Potion
41.7% WR
12 games · 1% pick
Doran's Blade
Doran's Blade
Health Potion
Health Potion
40.0% WR
5 games · 1% pick

Legendary items by win rate

ItemWin ratePick
78.0% 5% (41)
76.2% 5% (42)
70.0% 5% (40)
67.8% 7% (59)
62.0% 23% (187)
60.6% 17% (137)
59.3% 61% (499)
55.3% 5% (38)
54.6% 80% (650)
54.3% 67% (545)
53.7% 8% (67)
50.0% 4% (30)

Runes

Most played full pages and keystone win rates

Precision Precision + Inspiration Inspiration
48.9% WR
141 games · 17% pick
Lethal Tempo
Lethal Tempo

Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack.

Triumph Triumph
Legend: Bloodline Legend: Bloodline
Cut Down Cut Down
Cash Back Cash Back
Triple Tonic Triple Tonic
Shards AS AF HP
Precision Precision + Inspiration Inspiration
48.6% WR
105 games · 13% pick
Lethal Tempo Triumph Legend: Alacrity Cut Down Cash Back Triple Tonic
Precision Precision + Inspiration Inspiration
40.9% WR
44 games · 5% pick
Lethal Tempo Triumph Legend: Bloodline Cut Down Triple Tonic Cash Back

Keystones

  • Lethal Tempo Lethal Tempo Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack. 51.6%83% pick
  • Conqueror Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. 48.1%10% pick
  • Fleet Footwork Fleet Footwork Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS. 58.2%7% pick

Summoner spells

  • Flash Barrier Flash + Barrier 52.4%70% pick
  • Flash Ghost Flash + Ghost 54.4%11% pick
  • Cleanse Flash Cleanse + Flash 44.3%10% pick

Abilities & skill order

Which ability to max first, from match timelines

Spark Surge E Ultrashock Laser W Burst Fire Q 60.9%23 games

Most common first three levels: E → W → Q (47%), W → E → Q (45%), E → Q → W (100%).

  • PLiving Battery

    Zeri's Attacks deal magic damage and are treated as Abilities. Moving and casting Burst Fire stores up energy in Zeri's Sparkpack. When fully charged her next Attack deals bonus damage.

  • QBurst Fire

    Burst Fire shoots a burst of 7 rounds that deal attack damage to the first enemy hit. This Ability is treated as an Attack.

  • WUltrashock Laser

    Zeri fires an electric pulse that slows and damages the first enemy hit. If the pulse hits a wall it expands into a long range laser.

  • ESpark Surge

    Zeri dashes a short distance and energizes Burst Fire to pierce through enemies. She will vault and grind over any terrain she touches.

  • RLightning Crash

    Zeri discharges a nova of electricity and overcharges herself, gaining increased damage and stacking Move Speed that refreshes and gets stronger every time she hits an enemy champion. While overcharged, Burst fire become...