Zeri Mid build & stats
- Win rate
- 57.1%
- Pick rate
- 0.3%
- Ban rate
- 0.8%
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17
Build in this order
Runes
Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack.
Summoner spells
Max order
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.
Tips for Zeri
Generated from this patch's numbers
- Zeri wins 57.1% of games as Mid on patch 16.17 (56 games).
- Most common core: Infinity Edge → Yun Tal Wildarrows → Lord Dominik's Regards — 75% win rate over 8 games.
- Take Lethal Tempo as keystone: picked in 64% of games with a 61% win rate.
Items
Core build in purchase order (from match timelines)
Core build
Starting items
Boots
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 100.0% | 18% (10) | |
| 71.4% | 13% (7) | |
| 66.7% | 21% (12) | |
| 60.0% | 54% (30) | |
| 59.5% | 75% (42) | |
| 58.3% | 21% (12) | |
| 57.1% | 75% (42) | |
| 50.0% | 18% (10) | |
| 25.0% | 14% (8) |
Runes
Most played full pages and keystone win rates
Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack.
Keystones
-
Lethal Tempo
Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack.
61.1%64% pick
-
Fleet Footwork
Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS.
52.9%30% pick
-
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
33.3%5% pick
Summoner spells
-
Flash + Ghost
52.0%45% pick
-
Exhaust + Flash
64.3%25% pick
-
Flash + Teleport
72.7%20% pick
Abilities & skill order
Which ability to max first, from match timelines
Most common first three levels: E → W → Q (64%), E → Q → W (50%).
-
PLiving BatteryZeri's Attacks deal magic damage and are treated as Abilities. Moving and casting Burst Fire stores up energy in Zeri's Sparkpack. When fully charged her next Attack deals bonus damage.
-
QBurst FireBurst Fire shoots a burst of 7 rounds that deal attack damage to the first enemy hit. This Ability is treated as an Attack.
-
WUltrashock LaserZeri fires an electric pulse that slows and damages the first enemy hit. If the pulse hits a wall it expands into a long range laser.
-
ESpark SurgeZeri dashes a short distance and energizes Burst Fire to pierce through enemies. She will vault and grind over any terrain she touches.
-
RLightning CrashZeri discharges a nova of electricity and overcharges herself, gaining increased damage and stacking Move Speed that refreshes and gets stronger every time she hits an enemy champion. While overcharged, Burst fire become...