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The Unsundered

Zaahen Top build & stats

Fighter C 2,586 games · patch 16.17
Win rate
49.0%
Pick rate
2.8%
Ban rate
0.8%
Division
Master
Build, runes, spells and skill order are from Master games only.

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17

Solid sample

Start with

Doran's Bow
Doran's Bow
400 gold
Health Potion
Health Potion
50 gold
Health Potion
Health Potion
50 gold
75.0% 8 games

Build in this order

Death's Dance 1
Death's Dance
3,300 gold
Maw of Malmortius 2
Maw of Malmortius
3,100 gold
Endless Hunger 3
Endless Hunger
3,100 gold
9,500 gold
90.0% WR 10 games

Boots

Boots of Swiftness
Boots of Swiftness
1,000 gold
78.6% 14 games

Runes

Domination Domination + Sorcery Sorcery
68.2% WR
22 games · 1% pick
Hail of Blades
Hail of Blades

Gain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions.

Domination Domination
Electrocute Dark Harvest Hail of Blades
Cheap Shot Taste of Blood Sudden Impact
Sixth Sense Grisly Mementos Deep Ward
Relentless Hunter Ultimate Hunter Treasure Hunter
Sorcery Sorcery
Axiom Arcanist Manaflow Band Nimbus Cloak
Transcendence Absolute Focus Celerity
Waterwalking Gathering Storm Scorch
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling

Summoner spells

Exhaust Flash
52.2% 69 games

Max order

The Darkin Glaive Q Aureate Rush E Dreaded Return W
52.7% 110 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.

Tips for Zaahen

Generated from this patch's numbers

  • Zaahen wins 49.0% of games as Top on patch 16.17 (2,586 games).
  • Most common core: Trinity Force → Stridebreaker → Death's Dance — 67% win rate over 15 games.
  • Take Conqueror as keystone: picked in 43% of games with a 49% win rate.
  • Best matchup: Riven (68% over 28 games). Hardest: Illaoi (33% over 21 games) — consider a ban or a different pick when you see it.

Items

Core build in purchase order (from match timelines)

Core build

Trinity Force 1
Trinity Force
Stridebreaker 2
Stridebreaker
Death's Dance 3
Death's Dance
66.7% WR
6 games · 0% pick
Trinity Force 1
Trinity Force
Stridebreaker 2
Stridebreaker
Maw of Malmortius 3
Maw of Malmortius
50.0% WR
4 games · 0% pick
Stridebreaker 1
Stridebreaker
Trinity Force 2
Trinity Force
Death's Dance 3
Death's Dance
66.7% WR
3 games · 0% pick

Starting items

Doran's Blade
Doran's Blade
Health Potion
Health Potion
53.0% WR
66 games · 3% pick
Doran's Shield
Doran's Shield
Health Potion
Health Potion
38.2% WR
34 games · 1% pick
Doran's Helm
Doran's Helm
Health Potion
Health Potion
50.0% WR
12 games · 0% pick

Boots

Plated Steelcaps
Plated Steelcaps
53.7% WR
469 games · 18% pick
Mercury's Treads
Mercury's Treads
49.7% WR
197 games · 8% pick
Gluttonous Greaves
Gluttonous Greaves
53.3% WR
15 games · 1% pick

Legendary items by win rate

ItemWin ratePick
75.0% 0% (12)
70.4% 1% (27)
63.6% 0% (11)
63.6% 0% (11)
60.8% 3% (74)
59.9% 11% (272)
59.5% 3% (79)
57.8% 3% (90)
56.0% 18% (461)
53.2% 23% (590)
52.9% 1% (34)
50.8% 3% (65)

Runes

Most played full pages and keystone win rates

Domination Domination + Sorcery Sorcery
46.5% WR
114 games · 4% pick
Hail of Blades
Hail of Blades

Gain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions.

Domination Domination
Electrocute Dark Harvest Hail of Blades
Cheap Shot Taste of Blood Sudden Impact
Sixth Sense Grisly Mementos Deep Ward
Relentless Hunter Ultimate Hunter Treasure Hunter
Sorcery Sorcery
Axiom Arcanist Manaflow Band Nimbus Cloak
Transcendence Absolute Focus Celerity
Waterwalking Gathering Storm Scorch
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling
Precision Precision + Resolve Resolve
52.6% WR
76 games · 3% pick
Conqueror Triumph Legend: Haste Coup de Grace Bone Plating Revitalize
Resolve Resolve + Inspiration Inspiration
50.0% WR
44 games · 2% pick
Grasp of the Undying Demolish Second Wind Revitalize Biscuit Delivery Cosmic Insight

Keystones

  • Conqueror Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. 50.7%13% pick
  • Hail of Blades Hail of Blades Gain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions. 48.6%9% pick
  • Grasp of the Undying Grasp of the Undying Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health. 51.4%7% pick
  • Fleet Footwork Fleet Footwork Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS. 50.0%0% pick

Summoner spells

  • Flash Ignite Flash + Ignite 51.3%16% pick
  • Flash Teleport Flash + Teleport 49.6%10% pick
  • Exhaust Flash Exhaust + Flash 52.2%3% pick

Abilities & skill order

Which ability to max first, from match timelines

The Darkin Glaive Q Aureate Rush E Dreaded Return W 52.7%110 games

Most common first three levels: Q → E → W (50%), E → Q → W (47%), W → Q → E (71%).

  • PCultivation of War

    Zaahen's attacks and abilities against enemy champions grant him stacks of Determination, gaining bonus Attack Damage per stack. When filled with Determination, Zaahen gains increased Attack Damage and can revive.

  • QThe Darkin Glaive

    Zaahen slashes twice on his next attack, dealing bonus damage and healing himself. Zaahen can recast this ability to have his next attack deal bonus damage and knock up his target.

  • WDreaded Return

    Zaahen stabs in a direction, damaging enemies hit, then pulls them toward him.

  • EAureate Rush

    Zaahen dashes to a location and slices around himself.

  • RGrim Deliverance

    Zaahen rises then stabs downward, damaging enemies and healing for a portion of the damage dealt.