Vi Jungle build & stats
- Win rate
- 50.0%
- Pick rate
- 4.4%
- Ban rate
- 1.1%
Master
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17
Build in this order
Runes
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Summoner spells
Max order
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.
Tips for Vi
Generated from this patch's numbers
- Vi wins 50.0% of games as Jungle on patch 16.17 (1,854 games).
- Most common core: Trinity Force → Black Cleaver → Death's Dance — 53% win rate over 38 games.
- Take Conqueror as keystone: picked in 81% of games with a 51% win rate.
- Best matchup: Quinn (67% over 9 games). Hardest: Sejuani (23% over 13 games) — consider a ban or a different pick when you see it.
Items
Core build in purchase order (from match timelines)
Core build
Starting items
Boots
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 68.2% | 2% (44) | |
| 65.1% | 8% (152) | |
| 57.9% | 12% (214) | |
| 55.0% | 23% (427) | |
| 53.6% | 16% (289) | |
| 53.4% | 32% (594) | |
| 52.4% | 4% (82) | |
| 52.0% | 3% (50) | |
| 49.1% | 3% (57) | |
| 49.0% | 3% (49) | |
| 43.6% | 2% (39) | |
| 25.0% | 2% (28) |
Runes
Most played full pages and keystone win rates
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Keystones
-
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
51.8%38% pick
-
Hail of Blades
Gain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions.
52.6%7% pick
-
Electrocute
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
28.6%0% pick
-
Aftershock
After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.
66.7%0% pick
Summoner spells
-
Flash + Smite
51.7%46% pick
Abilities & skill order
Which ability to max first, from match timelines
Most common first three levels: W → E → Q (49%), E → W → Q (33%), W → Q → E (64%).
-
PBlast ShieldVi charges a shield over time. The shield can be activated by hitting an enemy with an ability.
-
QVault BreakerVi charges her gauntlets and unleashes a vault shattering punch, carrying her forward. Enemies she hits are knocked back and receive a stack of Denting Blows.
-
WDenting BlowsVi's punches break her opponent's Armor, dealing bonus damage and granting her Attack Speed.
-
ERelentless ForceVi's next attack blasts through her target, dealing damage to enemies behind it.
-
RCease and DesistVi runs down an enemy, knocking aside anyone in the way. When she reaches her target she knocks it into the air, jumps after it, and slams it back into the ground.