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the Dark Sovereign

Syndra Mid build & stats

Mage B 584 games · patch 16.17
Win rate
49.8%
Pick rate
7.8%
Ban rate
15.8%
Division
All divisions

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17

Solid sample

Start with

Doran's Ring
Doran's Ring
400 gold
Health Potion
Health Potion
50 gold
Health Potion
Health Potion
50 gold
0.0% 4 games

Finish these three

Blackfire Torch
Blackfire Torch
2,800 gold
Rabadon's Deathcap
Rabadon's Deathcap
3,500 gold
Cosmic Drive
Cosmic Drive
3,000 gold
9,300 gold
72.7% WR 22 games

Boots

Swiftmarch
Swiftmarch
1,000 gold
69.4% 36 games

Runes

Sorcery Sorcery + Inspiration Inspiration
64.7% WR
17 games · 3% pick
Arcane Comet
Arcane Comet

Damaging a champion with an ability hurls a damaging comet at their location.

Sorcery Sorcery
Summon Aery Arcane Comet Stormraider's Surge Deathfire Touch
Axiom Arcanist Manaflow Band Nimbus Cloak
Transcendence Absolute Focus Celerity
Waterwalking Gathering Storm Scorch
Inspiration Inspiration
Magical Footwear Hextech Flashtraption Cash Back
Triple Tonic Biscuit Delivery Time Warp Tonic
Jack Of All Trades Cosmic Insight Approach Velocity
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling

Summoner spells

Exhaust Flash
75.0% 8 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.

Tips for Syndra

Generated from this patch's numbers

  • Syndra wins 49.8% of games as Mid on patch 16.17 (584 games).
  • Most common core: Rabadon's Deathcap → Zhonya's Hourglass → Shadowflame — 50% win rate over 44 games.
  • Take First Strike as keystone: picked in 41% of games with a 47% win rate.
  • Best matchup: Hwei (80% over 15 games). Hardest: Aurora (31% over 13 games) — consider a ban or a different pick when you see it.
  • Banned in 16% of games — have a backup pick ready.

Items

Core build in purchase order (from match timelines)

Core build

Luden's Echo 1
Luden's Echo
Shadowflame 2
Shadowflame
Rabadon's Deathcap 3
Rabadon's Deathcap
0.0% WR
3 games · 1% pick

Starting items

Doran's Ring
Doran's Ring
Health Potion
Health Potion
Health Potion
Health Potion
0.0% WR
4 games · 1% pick

Boots

Spellslinger's Shoes
Spellslinger's Shoes
46.1% WR
423 games · 72% pick
Crimson Lucidity
Crimson Lucidity
64.6% WR
82 games · 14% pick
Swiftmarch
Swiftmarch
69.4% WR
36 games · 6% pick

Legendary items by win rate

ItemWin ratePick
65.7% 17% (99)
61.1% 6% (36)
59.7% 34% (201)
58.1% 5% (31)
55.8% 7% (43)
53.0% 40% (236)
51.4% 30% (177)
50.8% 55% (321)
50.8% 11% (65)
48.3% 26% (151)
47.4% 3% (19)
44.5% 55% (319)

Runes

Most played full pages and keystone win rates

Inspiration Inspiration + Sorcery Sorcery
47.0% WR
115 games · 20% pick
First Strike
First Strike

When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt.

Inspiration Inspiration
Glacial Augment Unsealed Spellbook First Strike
Magical Footwear Hextech Flashtraption Cash Back
Triple Tonic Biscuit Delivery Time Warp Tonic
Jack Of All Trades Cosmic Insight Approach Velocity
Sorcery Sorcery
Axiom Arcanist Manaflow Band Nimbus Cloak
Transcendence Absolute Focus Celerity
Waterwalking Gathering Storm Scorch
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling
Sorcery Sorcery + Inspiration Inspiration
54.3% WR
94 games · 16% pick
Arcane Comet Manaflow Band Transcendence Scorch Cosmic Insight Triple Tonic
Domination Domination + Sorcery Sorcery
34.3% WR
70 games · 12% pick
Electrocute Taste of Blood Grisly Mementos Ultimate Hunter Manaflow Band Transcendence

Keystones

  • First Strike First Strike When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt. 47.5%41% pick
  • Arcane Comet Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location. 53.7%40% pick
  • Electrocute Electrocute Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. 39.8%16% pick
  • Summon Aery Summon Aery Your attacks and abilities send Aery to a target, damaging enemies or shielding allies. 90.0%2% pick

Summoner spells

  • Flash Teleport Flash + Teleport 50.4%86% pick
  • Flash Ghost Flash + Ghost 53.3%5% pick
  • Flash Ignite Flash + Ignite 26.7%5% pick

Abilities & skill order

Which ability to max first, from match timelines

Dark Sphere Q Force of Will W Scatter the Weak E 0.0%2 games

Most common first three levels: Q → E → W (0%).

  • PTranscendent

    Syndra collects Splinters of Wrath from gaining levels and damaging enemies which upgrade her abilities.Dark Sphere: Syndra can hold an additional chargeForce of Will: Bonus true damage.Scatter the Weak: Increased width...

  • QDark Sphere

    Syndra conjures a Dark Sphere dealing magic damage. The sphere remains and can be manipulated by her other powers.

  • WForce of Will

    Syndra picks up and throws a Dark Sphere or enemy minion dealing magic damage and slowing the Move Speed of enemies.

  • EScatter the Weak

    Syndra knocks enemies and Dark Spheres back dealing magic damage. Enemies hit by Dark Spheres become stunned.

  • RUnleashed Power

    Syndra bombards an enemy Champion with all of her Dark Spheres.