Skip to content
the Mechanized Menace

Rumble Top build & stats

FighterMage C 16 games · patch 16.16
Win rate
50.0%
Pick rate
1.2%
Ban rate
0.5%
Division
All divisions

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.16

Built from single items

Best three items so far

Bloodletter's Curse
Bloodletter's Curse
2,900 gold
Zhonya's Hourglass
Zhonya's Hourglass
3,250 gold
Shadowflame
Shadowflame
3,200 gold
9,350 gold
75.0% WR each item separately

Boots

Boots of Swiftness
Boots of Swiftness
1,000 gold
42.9% 7 games

Runes

Sorcery Sorcery + Resolve Resolve
20.0% WR
5 games · 31% pick
Deathfire Touch
Deathfire Touch

Damaging a champion with an ability burns them over time.

Sorcery Sorcery
Summon Aery Arcane Comet Stormraider's Surge Deathfire Touch
Axiom Arcanist Manaflow Band Nimbus Cloak
Transcendence Absolute Focus Celerity
Waterwalking Gathering Storm Scorch
Resolve Resolve
Shield Bash Demolish Font of Life
Conditioning Second Wind Bone Plating
Unflinching Overgrowth Revitalize
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling

Summoner spells

Flash Ignite
50.0% 12 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Not enough players have finished the same three items yet, so the core above is the three strongest items measured one by one. Sample sizes are shown next to every choice.

Tips for Rumble

Generated from this patch's numbers

  • Take Deathfire Touch as keystone: picked in 69% of games with a 55% win rate.

Items

Most common sets of three completed items

Core build

Not enough games yet.

Boots

Boots of Swiftness
Boots of Swiftness
42.9% WR
7 games · 44% pick
Sorcerer's Shoes
Sorcerer's Shoes
33.3% WR
6 games · 38% pick

Legendary items by win rate

ItemWin ratePick
75.0% 25% (4)
71.4% 44% (7)
57.1% 44% (7)
53.3% 94% (15)
50.0% 25% (4)

Runes

Most played full pages and keystone win rates

Sorcery Sorcery + Resolve Resolve
20.0% WR
5 games · 31% pick
Deathfire Touch
Deathfire Touch

Damaging a champion with an ability burns them over time.

Sorcery Sorcery
Summon Aery Arcane Comet Stormraider's Surge Deathfire Touch
Axiom Arcanist Manaflow Band Nimbus Cloak
Transcendence Absolute Focus Celerity
Waterwalking Gathering Storm Scorch
Resolve Resolve
Shield Bash Demolish Font of Life
Conditioning Second Wind Bone Plating
Unflinching Overgrowth Revitalize
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling
Sorcery Sorcery + Resolve Resolve
33.3% WR
3 games · 19% pick
Arcane Comet Nimbus Cloak Absolute Focus Scorch Bone Plating Unflinching
Sorcery Sorcery + Resolve Resolve
50.0% WR
2 games · 13% pick
Deathfire Touch Nimbus Cloak Absolute Focus Scorch Bone Plating Unflinching

Keystones

  • Deathfire Touch Deathfire Touch Damaging a champion with an ability burns them over time. 54.5%69% pick
  • Arcane Comet Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location. 40.0%31% pick

Summoner spells

  • Flash Ignite Flash + Ignite 50.0%75% pick
  • Flash Teleport Flash + Teleport 50.0%25% pick

Abilities & skill order

  • PJunkyard Titan

    Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, gaining bonus Attack Speed and g...

  • QFlamespitter

    Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.

  • WScrap Shield

    Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.

  • EElectro Harpoon

    Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage...

  • RThe Equalizer

    Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.