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the Mechanized Menace

Rumble Jungle build & stats

FighterMage 7 games · patch 16.18
Win rate
42.9%
Pick rate
0.2%
Ban rate
0.8%
Division
All divisions

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.18

Built from single items

Best three items so far

Bloodletter's Curse
Bloodletter's Curse
2,900 gold
Zhonya's Hourglass
Zhonya's Hourglass
3,250 gold
Liandry's Torment
Liandry's Torment
3,000 gold
9,150 gold
66.7% WR each item separately

Boots

Sorcerer's Shoes
Sorcerer's Shoes
1,100 gold
50.0% 6 games

Summoner spells

Flash Smite
42.9% 7 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Not enough players have finished the same three items yet, so the core above is the three strongest items measured one by one. Sample sizes are shown next to every choice.

Items

Most common sets of three completed items

Core build

Not enough games yet.

Boots

Sorcerer's Shoes
Sorcerer's Shoes
50.0% WR
6 games · 86% pick

Legendary items by win rate

ItemWin ratePick
66.7% 43% (3)
60.0% 71% (5)
40.0% 71% (5)

Runes

Most played full pages and keystone win rates

Keystones

  • Dark Harvest Dark Harvest Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim. 33.3%43% pick

Summoner spells

  • Flash Smite Flash + Smite 42.9%100% pick

Abilities & skill order

  • PJunkyard Titan

    Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, gaining bonus Attack Speed and g...

  • QFlamespitter

    Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.

  • WScrap Shield

    Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.

  • EElectro Harpoon

    Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage...

  • RThe Equalizer

    Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.