Olaf Jungle build & stats
- Win rate
- 56.7%
- Pick rate
- 0.8%
- Ban rate
- 5.6%
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17
Build in this order
Runes
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Summoner spells
Max order
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.
Tips for Olaf
Generated from this patch's numbers
- Olaf wins 56.7% of games as Jungle on patch 16.17 (134 games).
- Most common core: Experimental Hexplate → Stridebreaker → Death's Dance — 86% win rate over 7 games.
- Take Conqueror as keystone: picked in 96% of games with a 57% win rate.
- Best matchup: Talon (62% over 8 games). Hardest: Fiddlesticks (50% over 8 games) — consider a ban or a different pick when you see it.
Items
Core build in purchase order (from match timelines)
Core build
Starting items
Boots
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 100.0% | 4% (5) | |
| 83.3% | 4% (6) | |
| 80.0% | 7% (10) | |
| 69.2% | 10% (13) | |
| 66.7% | 9% (12) | |
| 60.8% | 72% (97) | |
| 60.0% | 22% (30) | |
| 58.8% | 63% (85) | |
| 58.6% | 65% (87) | |
| 57.1% | 5% (7) | |
| 44.4% | 7% (9) | |
| 33.3% | 4% (6) |
Runes
Most played full pages and keystone win rates
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Keystones
-
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
57.0%96% pick
-
Stormraider's Surge
Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist.
50.0%3% pick
Summoner spells
-
Flash + Smite
57.1%68% pick
-
Ghost + Smite
55.8%32% pick
Abilities & skill order
Which ability to max first, from match timelines
Most common first three levels: Q → E → Q (92%), Q → E → W (50%), E → Q → Q (50%).
-
PBerserker RageOlaf gains Attack Speed and Life Steal based on his missing Health.
-
QUndertowOlaf throws an axe into the ground at a target location, dealing damage to enemies it passes through and reducing their Armor and Move Speed. If Olaf picks up the axe, the ability's cooldown is reset.
-
WTough It OutOlaf's Attack Speed is increased and he gains a Shield.
-
EReckless SwingOlaf attacks with such force that it deals true damage to his target and himself, refunding the Health cost if he destroys the target.
-
RRagnarokOlaf passively gains increased armor and magic resist. He can activate this ability to become immune to disables for as long as he keeps attacking.