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the Berserker

Olaf Jungle build & stats

FighterTank S 134 games · patch 16.17
Win rate
56.7%
Pick rate
0.8%
Ban rate
5.6%

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17

Solid sample

Start with

Gustwalker Hatchling
Gustwalker Hatchling
450 g
Health Potion
Health Potion
50 g
57.1% 14 games

Build in this order

Experimental Hexplate 1
Experimental Hexplate
3,000 g
Death's Dance 2
Death's Dance
3,300 g
Maw of Malmortius 3
Maw of Malmortius
3,100 g
9,400 g
77.8% WR 9 games

Boots

Boots of Swiftness
Boots of Swiftness
1,000 g
71.4% 14 games

Runes

Precision Precision + Inspiration Inspiration
66.7% WR
15 games · 11% pick
Conqueror
Conqueror

Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.

Triumph Triumph
Legend: Alacrity Legend: Alacrity
Last Stand Last Stand
Magical Footwear Magical Footwear
Approach Velocity Approach Velocity
Shards AF AF HP

Summoner spells

Flash Smite 57.1% 91 games

Max order

Undertow Q Reckless Swing E Tough It Out W 66.7% 27 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.

Tips for Olaf

Generated from this patch's numbers

  • Olaf wins 56.7% of games as Jungle on patch 16.17 (134 games).
  • Most common core: Experimental Hexplate → Stridebreaker → Death's Dance — 86% win rate over 7 games.
  • Take Conqueror as keystone: picked in 96% of games with a 57% win rate.
  • Best matchup: Talon (62% over 8 games). Hardest: Fiddlesticks (50% over 8 games) — consider a ban or a different pick when you see it.

Items

Core build in purchase order (from match timelines)

Core build

Experimental Hexplate 1
Experimental Hexplate
Stridebreaker 2
Stridebreaker
Death's Dance 3
Death's Dance
85.7% WR
7 games · 5% pick
Stridebreaker 1
Stridebreaker
Experimental Hexplate 2
Experimental Hexplate
Death's Dance 3
Death's Dance
33.3% WR
3 games · 2% pick

Starting items

Gustwalker Hatchling
Gustwalker Hatchling
Health Potion
Health Potion
57.1% WR
14 games · 10% pick
Gustwalker Hatchling
Gustwalker Hatchling
54.5% WR
11 games · 8% pick
Scorchclaw Pup
Scorchclaw Pup
60.0% WR
5 games · 4% pick

Boots

Plated Steelcaps
Plated Steelcaps
54.8% WR
73 games · 54% pick
Boots of Swiftness
Boots of Swiftness
71.4% WR
14 games · 10% pick
Gluttonous Greaves
Gluttonous Greaves
60.0% WR
10 games · 7% pick

Legendary items by win rate

ItemWin ratePick
100.0% 4% (5)
83.3% 4% (6)
80.0% 7% (10)
69.2% 10% (13)
66.7% 9% (12)
60.8% 72% (97)
60.0% 22% (30)
58.8% 63% (85)
58.6% 65% (87)
57.1% 5% (7)
44.4% 7% (9)
33.3% 4% (6)

Runes

Most played full pages and keystone win rates

Precision Precision + Inspiration Inspiration
52.0% WR
25 games · 19% pick
Conqueror
Conqueror

Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.

Triumph Triumph
Legend: Alacrity Legend: Alacrity
Last Stand Last Stand
Approach Velocity Approach Velocity
Magical Footwear Magical Footwear
Shards AS AF HP
Precision Precision + Inspiration Inspiration
38.9% WR
18 games · 13% pick
Conqueror Triumph Legend: Alacrity Last Stand Approach Velocity Magical Footwear
Precision Precision + Inspiration Inspiration
66.7% WR
15 games · 11% pick
Conqueror Triumph Legend: Alacrity Last Stand Magical Footwear Approach Velocity

Keystones

  • Conqueror Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. 57.0%96% pick
  • Stormraider's Surge Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. 50.0%3% pick

Summoner spells

  • Flash Smite Flash + Smite 57.1%68% pick
  • Ghost Smite Ghost + Smite 55.8%32% pick

Abilities & skill order

Which ability to max first, from match timelines

Undertow Q Reckless Swing E Tough It Out W 66.7%27 games

Most common first three levels: Q → E → Q (92%), Q → E → W (50%), E → Q → Q (50%).

  • PBerserker Rage

    Olaf gains Attack Speed and Life Steal based on his missing Health.

  • QUndertow

    Olaf throws an axe into the ground at a target location, dealing damage to enemies it passes through and reducing their Armor and Move Speed. If Olaf picks up the axe, the ability's cooldown is reset.

  • WTough It Out

    Olaf's Attack Speed is increased and he gains a Shield.

  • EReckless Swing

    Olaf attacks with such force that it deals true damage to his target and himself, refunding the Health cost if he destroys the target.

  • RRagnarok

    Olaf passively gains increased armor and magic resist. He can activate this ability to become immune to disables for as long as he keeps attacking.