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the Titan of the Depths

Nautilus Mid build & stats

TankSupport – 16 games · patch 16.18
Win rate
31.3%
Pick rate
0.1%
Ban rate
13.3%
Division
All divisions

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.18

Built from single items

Best three items so far

Hextech Rocketbelt
Hextech Rocketbelt
2,650 gold
Rod of Ages
Rod of Ages
2,600 gold
Imperial Mandate
Imperial Mandate
2,400 gold
7,650 gold
25.0% WR each item separately

Boots

Chainlaced Crushers
Chainlaced Crushers
1,250 gold
14.3% 7 games

Then, depending on the game

Summoner spells

Flash Ignite
30.0% 10 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Not enough players have finished the same three items yet, so the core above is the three strongest items measured one by one. Sample sizes are shown next to every choice.

Tips for Nautilus

Generated from this patch's numbers

  • Take Aftershock as keystone: picked in 38% of games with a 33% win rate.

Items

Most common sets of three completed items

Core build

Not enough games yet.

Boots

Chainlaced Crushers
Chainlaced Crushers
14.3% WR
7 games · 44% pick
Armored Advance
Armored Advance
66.7% WR
6 games · 38% pick

Legendary items by win rate

ItemWin ratePick
50.0% 25% (4)
33.3% 56% (9)
33.3% 38% (6)
25.0% 25% (4)

Runes

Most played full pages and keystone win rates

Domination Domination + Resolve Resolve
50.0% WR
2 games · 13% pick
Electrocute
Electrocute

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Domination Domination
Electrocute Dark Harvest Hail of Blades
Cheap Shot Taste of Blood Sudden Impact
Sixth Sense Grisly Mementos Deep Ward
Relentless Hunter Ultimate Hunter Treasure Hunter
Resolve Resolve
Shield Bash Demolish Font of Life
Conditioning Second Wind Bone Plating
Unflinching Overgrowth Revitalize
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling

Keystones

  • Aftershock Aftershock After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you. 33.3%38% pick
  • Grasp of the Undying Grasp of the Undying Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health. 0.0%25% pick
  • Electrocute Electrocute Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. 33.3%19% pick

Summoner spells

  • Flash Ignite Flash + Ignite 30.0%63% pick
  • Flash Teleport Flash + Teleport 40.0%31% pick

Abilities & skill order

  • PStaggering Blow

    Nautilus' first Attack against a target deals increased physical damage and roots them briefly.

  • QDredge Line

    Nautilus hurls his anchor forward. Colliding with an enemy pulls them and Nautilus together, dealing magic damage. Colliding with terrain pulls Nautilus towards it.

  • WTitan's Wrath

    Nautilus gains a temporary Shield. While it persists, his Attacks deal damage over time to his target and surrounding enemies.

  • ERiptide

    Nautilus creates three exploding waves around himself. Each explosion damages and slows enemies.

  • RDepth Charge

    Nautilus fires a shockwave into the earth that chases an opponent. This shockwave rips up the earth above it, knocking enemies into the air. When it reaches the opponent, the shockwave erupts, knocking his target into th...