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the Ashen Exorcist

Locke Mid build & stats

AssassinMage C 110 games · patch 16.16
Win rate
42.7%
Pick rate
7.9%
Ban rate
39.2%
Division
All divisions

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.16

Solid sample

Start with

Doran's Ring
Doran's Ring
400 gold
Health Potion
Health Potion
50 gold
Health Potion
Health Potion
50 gold
100.0% 3 games

Finish these three

Rabadon's Deathcap
Rabadon's Deathcap
3,500 gold
Lich Bane
Lich Bane
2,900 gold
Shadowflame
Shadowflame
3,200 gold
9,600 gold
75.0% WR 8 games

Boots

Spellslinger's Shoes
Spellslinger's Shoes
1,100 gold
46.3% 82 games

Runes

Domination Domination + Resolve Resolve
48.4% WR
31 games · 28% pick
Electrocute
Electrocute

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Domination Domination
Electrocute Dark Harvest Hail of Blades
Cheap Shot Taste of Blood Sudden Impact
Sixth Sense Grisly Mementos Deep Ward
Relentless Hunter Ultimate Hunter Treasure Hunter
Resolve Resolve
Shield Bash Demolish Font of Life
Conditioning Second Wind Bone Plating
Unflinching Overgrowth Revitalize
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling

Summoner spells

Flash Ignite
42.7% 103 games

Max order

Ritual Nails Q Ashen Pursuit E Soul Ignition W
100.0% 3 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.

Tips for Locke

Generated from this patch's numbers

  • Locke wins 42.7% of games as Mid on patch 16.16 (110 games).
  • Most common core: Lich Bane → Zhonya's Hourglass → Shadowflame — 50% win rate over 16 games.
  • Take Electrocute as keystone: picked in 93% of games with a 44% win rate.
  • Locke is an early-game champion: 39% win rate in games under 25 minutes but 24% after 35. Snowball your lead into towers and objectives.
  • Banned in 39% of games — have a backup pick ready.

Items

Most common sets of three completed items

Core build

Lich Bane
Lich Bane
Zhonya's Hourglass
Zhonya's Hourglass
Shadowflame
Shadowflame
50.0% WR
16 games · 15% pick
Rabadon's Deathcap
Rabadon's Deathcap
Lich Bane
Lich Bane
Zhonya's Hourglass
Zhonya's Hourglass
28.6% WR
14 games · 13% pick
Rabadon's Deathcap
Rabadon's Deathcap
Lich Bane
Lich Bane
Shadowflame
Shadowflame
75.0% WR
8 games · 7% pick

Starting items

Doran's Ring
Doran's Ring
Health Potion
Health Potion
Health Potion
Health Potion
100.0% WR
3 games · 3% pick

Boots

Spellslinger's Shoes
Spellslinger's Shoes
46.3% WR
82 games · 75% pick
Chainlaced Crushers
Chainlaced Crushers
38.5% WR
13 games · 12% pick
Immortal Path
Immortal Path
33.3% WR
3 games · 3% pick

Legendary items by win rate

ItemWin ratePick
80.0% 5% (5)
66.7% 5% (6)
65.0% 18% (20)
50.0% 11% (12)
43.7% 94% (103)
41.5% 48% (53)
40.5% 72% (79)
38.9% 33% (36)
33.3% 5% (6)
20.0% 9% (10)

Runes

Most played full pages and keystone win rates

Domination Domination + Precision Precision
44.4% WR
36 games · 33% pick
Electrocute
Electrocute

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Domination Domination
Electrocute Dark Harvest Hail of Blades
Cheap Shot Taste of Blood Sudden Impact
Sixth Sense Grisly Mementos Deep Ward
Relentless Hunter Ultimate Hunter Treasure Hunter
Precision Precision
Presence of Mind Absorb Life Triumph
Legend: Bloodline Legend: Alacrity Legend: Haste
Coup de Grace Cut Down Last Stand
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling
Domination Domination + Resolve Resolve
48.4% WR
31 games · 28% pick
Electrocute Sudden Impact Sixth Sense Ultimate Hunter Bone Plating Revitalize
Domination Domination + Resolve Resolve
28.6% WR
7 games · 6% pick
Electrocute Sudden Impact Sixth Sense Ultimate Hunter Bone Plating Revitalize

Keystones

  • Electrocute Electrocute Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. 44.1%93% pick
  • Conqueror Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. 25.0%4% pick
  • Stormraider's Surge Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. 33.3%3% pick

Summoner spells

  • Flash Ignite Flash + Ignite 42.7%94% pick
  • Flash Teleport Flash + Teleport 33.3%5% pick

Abilities & skill order

Which ability to max first, from match timelines

Ritual Nails Q Ashen Pursuit E Soul Ignition W 100.0%3 games

Most common first three levels: Q → E → W (100%).

  • PSilver Stake

    Locke's attacks deal additional magic damage On-Hit, increased based on enemy missing Health.

  • QRitual Nails

    Locke readies a set of Soul Nails to throw, dealing damage to and marking enemies hit. Locke can consume the marks to deal bonus damage with his attacks.

  • WSoul Ignition

    Locke ignites his soul, gaining Attack Speed and Move Speed, and dealing damage to himself. At the end of the duration, Locke will heal back a portion of the damage he takes during the effect.

  • EAshen Pursuit

    Locke teleports to a location before dashing to attack his next target, dealing damage to enemies passed through.

  • RPurgatory

    Locke throws a binding artifact that deals damage and potentially executes enemies hit. Locke gains additional power for sealing away enemy champions.