K'Sante Mid build & stats
- Win rate
- 46.0%
- Pick rate
- 0.2%
- Ban rate
- 3.2%
Master
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17
Best three items so far
Runes
Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.
Summoner spells
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Not enough players have finished the same three items yet, so the core above is the three strongest items measured one by one. Sample sizes are shown next to every choice.
Tips for K'Sante
Generated from this patch's numbers
- K'Sante wins 46.0% of games as Mid on patch 16.17 (63 games).
- Most common core: Kaenic Rookern → Iceborn Gauntlet → Jak'Sho, The Protean — 60% win rate over 5 games.
- Take Aftershock as keystone: picked in 52% of games with a 45% win rate.
Items
Most common sets of three completed items
Core build
Starting items
Boots
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 100.0% | 5% (3) | |
| 80.0% | 8% (5) | |
| 75.0% | 6% (4) | |
| 50.0% | 35% (22) | |
| 50.0% | 16% (10) | |
| 50.0% | 10% (6) | |
| 40.0% | 8% (5) | |
| 33.3% | 24% (15) | |
| 33.3% | 5% (3) |
Runes
Most played full pages and keystone win rates
Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.
Keystones
-
Grasp of the Undying
Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.
52.4%33% pick
-
Aftershock
After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.
33.3%19% pick
Summoner spells
-
Flash + Teleport
36.0%40% pick
-
Flash + Ignite
66.7%5% pick
Abilities & skill order
Which ability to max first, from match timelines
Most common first three levels: Q → E → W (100%).
-
PDauntless InstinctK'Sante's Abilities mark targets to take more damage on his next Attack.When All Out, K'Sante deals more damage with all Attacks and Abilities.
-
QNtofo StrikesK'Sante strikes, damaging and slowing enemies in a short line.On hit, grants a stack of Ntofo Strikes. At 2 stacks, K'Sante fires a shockwave that pulls enemies in.When All Out, cooldown is reduced.
-
WPath MakerK'Sante charges up, taking reduced damage, then dashes, knocking back and stunning enemies.When All Out, deals increased damage and no longer knocks back or stuns.
-
EFootworkK'Sante dashes and gains a shield. If targeting an ally, K'Sante dashes to the ally with increased range and both gain a shield.When All Out, cooldown is reduced and speed is increased.
-
RAll OutK'Sante knocks an enemy back, launching them through any wall in their path. Then, K'Sante goes All Out and dashes after them, gaining increased damage, healing, and transformed abilities at the cost of reduced defenses.