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the Dark Child

Annie Mid build & stats

MageSupport D 1,753 games · patch 16.17
Win rate
47.8%
Pick rate
1.9%
Ban rate
0.6%
Division
Master
Build, runes, spells and skill order are from Master games only.

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17

Solid sample

Start with

Doran's Ring
Doran's Ring
400 gold
Health Potion
Health Potion
50 gold
Health Potion
Health Potion
50 gold
47.8% 46 games

Build in this order

Malignance 1
Malignance
2,700 gold
Stormsurge 2
Stormsurge
2,800 gold
Shadowflame 3
Shadowflame
3,200 gold
8,700 gold
80.0% WR 10 games

Boots

Crimson Lucidity
Crimson Lucidity
900 gold
51.3% 78 games

Runes

Domination Domination + Inspiration Inspiration
54.5% WR
11 games · 1% pick
Electrocute
Electrocute

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Domination Domination
Electrocute Dark Harvest Hail of Blades
Cheap Shot Taste of Blood Sudden Impact
Sixth Sense Grisly Mementos Deep Ward
Relentless Hunter Ultimate Hunter Treasure Hunter
Inspiration Inspiration
Magical Footwear Hextech Flashtraption Cash Back
Triple Tonic Biscuit Delivery Time Warp Tonic
Jack Of All Trades Cosmic Insight Approach Velocity
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling

Summoner spells

Flash Ignite
46.7% 242 games

Max order

Incinerate W Disintegrate Q Molten Shield E
63.6% 11 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.

Tips for Annie

Generated from this patch's numbers

  • Annie wins 47.8% of games as Mid on patch 16.17 (1,753 games).
  • Most common core: Malignance → Shadowflame → Rabadon's Deathcap — 57% win rate over 7 games.
  • Take Electrocute as keystone: picked in 58% of games with a 47% win rate.
  • Best matchup: Irelia (69% over 13 games). Hardest: Mel (25% over 12 games) — consider a ban or a different pick when you see it.

Items

Core build in purchase order (from match timelines)

Core build

Malignance 1
Malignance
Shadowflame 2
Shadowflame
Rabadon's Deathcap 3
Rabadon's Deathcap
66.7% WR
3 games · 0% pick
Malignance 1
Malignance
Hextech Rocketbelt 2
Hextech Rocketbelt
Shadowflame 3
Shadowflame
33.3% WR
3 games · 0% pick

Starting items

Doran's Ring
Doran's Ring
Health Potion
Health Potion
Health Potion
Health Potion
47.8% WR
46 games · 3% pick
Sapphire Crystal
Sapphire Crystal
Refillable Potion
Refillable Potion
100.0% WR
3 games · 0% pick

Boots

Spellslinger's Shoes
Spellslinger's Shoes
46.2% WR
277 games · 16% pick
Crimson Lucidity
Crimson Lucidity
51.3% WR
78 games · 4% pick
Chainlaced Crushers
Chainlaced Crushers
33.3% WR
30 games · 2% pick

Legendary items by win rate

ItemWin ratePick
62.5% 1% (24)
62.5% 1% (16)
54.3% 4% (70)
50.9% 3% (55)
50.0% 1% (16)
48.4% 2% (31)
48.2% 10% (168)
46.6% 22% (380)
45.6% 4% (68)
45.0% 9% (151)
37.8% 2% (37)
36.8% 1% (19)

Runes

Most played full pages and keystone win rates

Domination Domination + Sorcery Sorcery
41.2% WR
85 games · 5% pick
Electrocute
Electrocute

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Domination Domination
Electrocute Dark Harvest Hail of Blades
Cheap Shot Taste of Blood Sudden Impact
Sixth Sense Grisly Mementos Deep Ward
Relentless Hunter Ultimate Hunter Treasure Hunter
Sorcery Sorcery
Axiom Arcanist Manaflow Band Nimbus Cloak
Transcendence Absolute Focus Celerity
Waterwalking Gathering Storm Scorch
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling
Sorcery Sorcery + Precision Precision
51.7% WR
29 games · 2% pick
Deathfire Touch Manaflow Band Celerity Scorch Cut Down Legend: Haste
Domination Domination + Sorcery Sorcery
52.6% WR
19 games · 1% pick
Electrocute Cheap Shot Grisly Mementos Relentless Hunter Axiom Arcanist Absolute Focus

Keystones

  • Electrocute Electrocute Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. 43.8%15% pick
  • Deathfire Touch Deathfire Touch Damaging a champion with an ability burns them over time. 51.5%6% pick
  • First Strike First Strike When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt. 51.5%2% pick
  • Arcane Comet Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location. 20.0%0% pick

Summoner spells

  • Flash Ignite Flash + Ignite 46.7%14% pick
  • Flash Teleport Flash + Teleport 45.5%7% pick
  • Flash Ghost Flash + Ghost 34.8%1% pick

Abilities & skill order

Which ability to max first, from match timelines

Disintegrate Q Incinerate W Molten Shield E 57.1%28 games
Incinerate W Disintegrate Q Molten Shield E 63.6%11 games

Most common first three levels: Q → W → E (38%), Q → E → W (53%), Q → E → Q (88%).

  • PPyromania

    After casting 4 spells, Annie's next offensive spell will stun the target.Annie begins the game and respawns with Pyromania available.

  • QDisintegrate

    Annie hurls a Mana infused fireball, dealing damage and refunding the Mana cost if it destroys the target.

  • WIncinerate

    Annie casts a blazing cone of fire, dealing damage to all enemies in the area.

  • EMolten Shield

    Grants Annie or an ally a shield, a burst of Move Speed, and damages enemies who strike her with attacks or spells.

  • RSummon: Tibbers

    Annie wills her bear Tibbers to life, dealing damage to units in the area. Tibbers can attack and also burns enemies that stand near him.