Long sessions hurt your results
Improve 60% late in sessionFrom the fourth game of a session onwards you win 60%, compared with 80% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
From the fourth game of a session onwards you win 60%, compared with 80% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
You take part in 40% of your team's kills; Gold players average 53%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.
You spend 12% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.
You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.
1.13 vision score per minute — above the 0.80 of your rank. Your team sees the map because of you.
2.1 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.
Darius: 5 wins in 7 games (71%). When you need LP, this is the pick — climbing is easier on a champion you win with than on a "stronger" one you don't.