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376

Genkaku #9475

NA Updated never
Live game

Too many deaths

Improve 8.5 deaths

You die 8.5 times per game (Gold average: 6.3). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Objectives over ganks

Improve 1.5 objectives

You take part in 1.5 epic objectives per game. As a jungler, time dragon and grubs, ward them 45 seconds early, and reset so you arrive with full health — objectives win more games than a kill in a side lane.

Dying at the wrong moments

Improve 15% of game dead

You spend 15% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

Too many roles

Improve

Your main role is only 36% of your games. Each role has different macro; playing one primary and one secondary role gets you a lot more repetitions of the same decisions.

Excellent farming

Strength 7.0 CS/min

You average 7.0 CS per minute as Jungle — well above the 5.0 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Strong vision control

Strength 1.25 vision/min

1.25 vision score per minute — above the 0.80 of your rank. Your team sees the map because of you.

Match history

4 W 7 L
Last 11 games
1 win streak
4.1 / 8.5 / 6.5
1.23 KDA
  • Malphite
    50% (1 W 1 L)
    0.80 KDA
  • Urgot
    0% (0 W 2 L)
    1.04 KDA
  • Illaoi
    100% (1 W 0 L)
    1.00 KDA