Control wards are missing
Improve 0.0 per gameYou place 0.0 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.
You place 0.0 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.
Only 4.1 deaths per game with a 4.6 KDA — you rarely give the enemy free gold. Keep it up, and use that consistency to shot-call objectives.
You deal 29% of your team's champion damage. Protect that: buy the defensive item when the enemy has an assassin, and let the tank engage first.
You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.