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S16 Master
367

Patch Walk #333

KR Ladder rank: Master 443 LP Updated 1 month ago
Live game

Too many deaths

Improve 7.1 deaths

You die 7.1 times per game (Master average: 5.3). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Farm more consistently

Improve 7.1 CS/min

You average 7.1 CS per minute as Mid; Master players average about 7.8. Every 15 CS is roughly a kill worth of gold. Practise last-hitting under tower, shove the wave before recalling, and catch side waves between fights instead of standing in lane doing nothing.

Long sessions hurt your results

Improve 0% late in session

From the fourth game of a session onwards you win 0%, compared with 24% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.

Be part of more fights

Improve 45% KP

You take part in 45% of your team's kills; Master players average 60%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Strong duelist

Strength 1.6 solo kills

1.6 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

Match history

3 W 17 L
Last 20 games
5 loss streak
5.1 / 7.3 / 5.9
1.50 KDA
  • Fizz
    15% (2 W 11 L)
    1.44 KDA
  • Akshan
    29% (2 W 5 L)
    1.74 KDA
  • Smolder
    0% (0 W 3 L)
    0.25 KDA