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64

kermit #xdd

EUW Updated never
Live game

Control wards are missing

Improve 0.1 per game

You place 0.1 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.

Surrendering too often

Improve

4 of your last 5 losses ended in a surrender. Comebacks are common at Gold: one Baron throw or a caught carry flips most games. Play them out.

Excellent farming

Strength 10.1 CS/min

You average 10.1 CS per minute as ADC — well above the 5.8 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.

Disciplined positioning

Strength 3.6 KDA

Only 4.5 deaths per game with a 3.6 KDA — you rarely give the enemy free gold. Keep it up, and use that consistency to shot-call objectives.

Your team's main damage source

Strength 33% team dmg

You deal 33% of your team's champion damage. Protect that: buy the defensive item when the enemy has an assassin, and let the tank engage first.

Match history

5 W 5 L
Last 10 games
2 win streak
10.3 / 4.5 / 5.7
3.56 KDA
  • Aphelios
    50% (4 W 4 L)
    3.79 KDA
  • Yunara
    50% (1 W 1 L)
    2.92 KDA