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S16 Master
1077

Tonkade #Tonk

EUW Updated never
Live game

Low damage output for a carry

Improve 18% team dmg

You deal 18% of your team's damage to champions as Mid. Carries should be closer to 25%. Stay alive in fights by attacking whatever is closest instead of diving for the backline, and finish damage items before defensive ones.

Control wards are missing

Improve 0.7 per game

You place 0.7 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.

Too many roles

Improve

Your main role is only 55% of your games. Each role has different macro; playing one primary and one secondary role gets you a lot more repetitions of the same decisions.

Excellent farming

Strength 7.5 CS/min

You average 7.5 CS per minute as Mid — well above the 5.8 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Match history

4 W 7 L
Last 11 games
1 win streak
5.1 / 5.5 / 8.4
2.43 KDA
  • Ahri
    50% (2 W 2 L)
    1.85 KDA
  • Lux
    33% (1 W 2 L)
    2.45 KDA
  • Soraka
    100% (1 W 0 L)
    16.00 KDA