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Maxulmon #LOL

EUW Updated never
Live game

Low damage output for a carry

Improve 16% team dmg

You deal 16% of your team's damage to champions as ADC. Carries should be closer to 25%. Stay alive in fights by attacking whatever is closest instead of diving for the backline, and finish damage items before defensive ones.

Control wards are missing

Improve 0.2 per game

You place 0.2 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.

Excellent farming

Strength 8.3 CS/min

You average 8.3 CS per minute as ADC — well above the 5.8 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.

Disciplined positioning

Strength 4.2 KDA

Only 4.7 deaths per game with a 4.2 KDA — you rarely give the enemy free gold. Keep it up, and use that consistency to shot-call objectives.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Match history

2 W 4 L
Last 6 games
1 loss streak
11.7 / 4.7 / 8.2
4.25 KDA
  • Lux
    25% (1 W 3 L)
    4.24 KDA
  • Ahri
    100% (1 W 0 L)
    6.25 KDA
  • Lulu
    0% (0 W 1 L)
    1.67 KDA