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S16 Master
117

vwpq9839 #80722

EUNE Updated never
Live game

Low damage output for a carry

Improve 18% team dmg

You deal 18% of your team's damage to champions as Mid. Carries should be closer to 25%. Stay alive in fights by attacking whatever is closest instead of diving for the backline, and finish damage items before defensive ones.

Long sessions hurt your results

Improve 40% late in session

From the fourth game of a session onwards you win 40%, compared with 79% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.

Dying at the wrong moments

Improve 11% of game dead

You spend 11% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

Control wards are missing

Improve 0.4 per game

You place 0.4 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.

Excellent farming

Strength 6.9 CS/min

You average 6.9 CS per minute as Mid — well above the 5.8 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Your best champion right now

Note 74% on Twisted Fate

Twisted Fate: 17 wins in 23 games (74%). When you need LP, this is the pick — climbing is easier on a champion you win with than on a "stronger" one you don't.

You win the long games

Note

83% in games over 33 minutes, 50% in games under 25. You outscale people: never surrender early, and pick champions that reward a long game.

Match history

11 W 9 L
Last 20 games
1 win streak
5.9 / 5.9 / 11.1
2.90 KDA
  • Twisted Fate
    74% (17 W 6 L)
    3.16 KDA
  • Sylas
    0% (0 W 2 L)
    2.00 KDA
  • Braum
    100% (1 W 0 L)
    3.86 KDA