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S16 Gold
1902

RaveHarder #Rave

EUNE Updated 0 seconds ago
Live game

Too many deaths

Improve 9.6 deaths

You die 9.6 times per game (Gold average: 6.3). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Dying at the wrong moments

Improve 17% of game dead

You spend 17% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

Control wards are missing

Improve 0.0 per game

You place 0.0 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.

Surrendering too often

Improve

3 of your last 6 losses ended in a surrender. Comebacks are common at Gold: one Baron throw or a caught carry flips most games. Play them out.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Strong duelist

Strength 5.3 solo kills

5.3 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

Your best champion right now

Note 75% on Shen

Shen: 3 wins in 4 games (75%). When you need LP, this is the pick — climbing is easier on a champion you win with than on a "stronger" one you don't.

Match history

4 W 7 L
Last 11 games
2 loss streak
9.5 / 9.5 / 7.9
1.84 KDA
46% kill participation
  • Shen
    75% (3 W 1 L)
    3.41 KDA
  • Sion
    50% (1 W 1 L)
    1.64 KDA
  • Jax
    0% (0 W 2 L)
    1.25 KDA