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966

PRIDE #FIR3O

EUNE Updated never
Live game

Too many deaths

Improve 9.3 deaths

You die 9.3 times per game (Gold average: 6.3). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Dying at the wrong moments

Improve 13% of game dead

You spend 13% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

Control wards are missing

Improve 0.0 per game

You place 0.0 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.

Excellent farming

Strength 7.0 CS/min

You average 7.0 CS per minute as ADC — well above the 5.8 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.

Your team's main damage source

Strength 31% team dmg

You deal 31% of your team's champion damage. Protect that: buy the defensive item when the enemy has an assassin, and let the tank engage first.

Always in the action

Strength 70% KP

70% kill participation — you are present for most of your team's kills, which is exactly how games are carried.

Match history

0 W 3 L
Last 3 games
3 loss streak
14.0 / 9.3 / 14.3
3.04 KDA
  • Aurelion Sol
    0% (0 W 2 L)
    2.91 KDA
  • Kai'Sa
    0% (0 W 1 L)
    3.50 KDA