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S16 Silver
216

Daninikos #1908

EUNE Updated 1 month ago
Live game

Too many deaths

Improve 7.8 deaths

You die 7.8 times per game (Silver average: 6.6). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Losses snowball into more losses

Improve 13% after a loss

After a loss you win only 13% of the next game, versus 71% after a win. That gap is tilt. Make it a rule: two losses in a row, and the session is over. Your LP will thank you tomorrow.

Long sessions hurt your results

Improve 20% late in session

From the fourth game of a session onwards you win 20%, compared with 55% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.

Be part of more fights

Improve 41% KP

You take part in 41% of your team's kills; Silver players average 52%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

Excellent farming

Strength 6.2 CS/min

You average 6.2 CS per minute as Top — well above the 5.3 typical for Silver. Your gold income is a real edge; convert it by finishing items before objectives spawn.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Strong duelist

Strength 4.3 solo kills

4.3 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

Match history

7 W 9 L
Last 16 games
3 loss streak
8.6 / 7.8 / 4.8
1.72 KDA
  • Jayce
    50% (3 W 3 L)
    1.19 KDA
  • Nasus
    25% (1 W 3 L)
    1.61 KDA
  • Irelia
    50% (1 W 1 L)
    2.45 KDA