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The Spark of Zaun

Zeri Mid build & stats

Marksman – 6 games · patch 16.18
Win rate
33.3%
Pick rate
0.1%
Ban rate
0.7%
Division
All divisions

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.18

Built from single items

Best three items so far

Runaan's Hurricane
Runaan's Hurricane
2,650 gold
Infinity Edge
Infinity Edge
3,500 gold
Mortal Reminder
Mortal Reminder
3,000 gold
9,150 gold
33.3% WR each item separately

Boots

Immortal Path
Immortal Path
1,100 gold
0.0% 3 games

Summoner spells

Flash Barrier
50.0% 4 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Not enough players have finished the same three items yet, so the core above is the three strongest items measured one by one. Sample sizes are shown next to every choice.

Items

Most common sets of three completed items

Core build

Not enough games yet.

Boots

Immortal Path
Immortal Path
0.0% WR
3 games · 50% pick

Legendary items by win rate

ItemWin ratePick
66.7% 50% (3)
40.0% 83% (5)
33.3% 50% (3)

Runes

Most played full pages and keystone win rates

Precision Precision + Resolve Resolve
100.0% WR
2 games · 33% pick
Lethal Tempo
Lethal Tempo

Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack.

Precision Precision
Press the Attack Lethal Tempo Conqueror Fleet Footwork
Presence of Mind Absorb Life Triumph
Legend: Bloodline Legend: Alacrity Legend: Haste
Coup de Grace Cut Down Last Stand
Resolve Resolve
Shield Bash Demolish Font of Life
Conditioning Second Wind Bone Plating
Unflinching Overgrowth Revitalize
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling

Keystones

  • Lethal Tempo Lethal Tempo Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack. 50.0%67% pick

Summoner spells

  • Flash Barrier Flash + Barrier 50.0%67% pick

Abilities & skill order

  • PLiving Battery

    Zeri's Attacks deal magic damage and are treated as Abilities. Moving and casting Burst Fire stores up energy in Zeri's Sparkpack. When fully charged her next Attack deals bonus damage.

  • QBurst Fire

    Burst Fire shoots a burst of 7 rounds that deal attack damage to the first enemy hit. This Ability is treated as an Attack.

  • WUltrashock Laser

    Zeri fires an electric pulse that slows and damages the first enemy hit. If the pulse hits a wall it expands into a long range laser.

  • ESpark Surge

    Zeri dashes a short distance and energizes Burst Fire to pierce through enemies. She will vault and grind over any terrain she touches.

  • RLightning Crash

    Zeri discharges a nova of electricity and overcharges herself, gaining increased damage and stacking Move Speed that refreshes and gets stronger every time she hits an enemy champion. While overcharged, Burst fire become...