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the Piltover Enforcer

Vi build & stats

FighterAssassin D 78 games · patch 16.18
Win rate
41.0%
Pick rate
4.3%
Ban rate
0.0%
Division
All divisions

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.18

Solid sample

Finish these three

Death's Dance
Death's Dance
3,300 gold
Sundered Sky
Sundered Sky
3,100 gold
Eclipse
Eclipse
2,900 gold
9,300 gold
55.6% WR 9 games

Boots

Mercury's Treads
Mercury's Treads
1,250 gold
41.7% 48 games

Runes

Domination Domination + Precision Precision
53.1% WR
32 games · 41% pick
Hail of Blades
Hail of Blades

Gain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions.

Domination Domination
Electrocute Dark Harvest Hail of Blades
Cheap Shot Taste of Blood Sudden Impact
Sixth Sense Grisly Mementos Deep Ward
Relentless Hunter Ultimate Hunter Treasure Hunter
Precision Precision
Presence of Mind Absorb Life Triumph
Legend: Bloodline Legend: Alacrity Legend: Haste
Coup de Grace Cut Down Last Stand
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling

Summoner spells

Flash Mark
42.3% 71 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.

Tips for Vi

Generated from this patch's numbers

  • Vi wins 41.0% of games as any role on patch 16.18 (78 games).
  • Most common core: Death's Dance → Sundered Sky → Eclipse — 56% win rate over 9 games.
  • Take Hail of Blades as keystone: picked in 56% of games with a 48% win rate.

Items

Most common sets of three completed items

Core build

Death's Dance
Death's Dance
Sundered Sky
Sundered Sky
Eclipse
Eclipse
55.6% WR
9 games · 12% pick
Black Cleaver
Black Cleaver
Maw of Malmortius
Maw of Malmortius
Death's Dance
Death's Dance
66.7% WR
3 games · 4% pick

Boots

Mercury's Treads
Mercury's Treads
41.7% WR
48 games · 62% pick
Plated Steelcaps
Plated Steelcaps
33.3% WR
18 games · 23% pick

Legendary items by win rate

ItemWin ratePick
62.5% 10% (8)
54.5% 14% (11)
52.6% 24% (19)
50.0% 5% (4)
48.9% 58% (45)
45.5% 56% (44)
42.9% 18% (14)
40.9% 28% (22)
40.0% 6% (5)
39.5% 49% (38)
37.5% 10% (8)
12.5% 10% (8)

Runes

Most played full pages and keystone win rates

Domination Domination + Precision Precision
53.1% WR
32 games · 41% pick
Hail of Blades
Hail of Blades

Gain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions.

Domination Domination
Electrocute Dark Harvest Hail of Blades
Cheap Shot Taste of Blood Sudden Impact
Sixth Sense Grisly Mementos Deep Ward
Relentless Hunter Ultimate Hunter Treasure Hunter
Precision Precision
Presence of Mind Absorb Life Triumph
Legend: Bloodline Legend: Alacrity Legend: Haste
Coup de Grace Cut Down Last Stand
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling
Precision Precision + Domination Domination
23.1% WR
13 games · 17% pick
Conqueror Triumph Legend: Haste Coup de Grace Sudden Impact Ultimate Hunter
Resolve Resolve + Precision Precision
41.7% WR
12 games · 15% pick
Grasp of the Undying Shield Bash Conditioning Overgrowth Legend: Haste Triumph

Keystones

  • Hail of Blades Hail of Blades Gain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions. 47.7%56% pick
  • Conqueror Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. 23.5%22% pick
  • Grasp of the Undying Grasp of the Undying Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health. 42.9%18% pick

Summoner spells

  • Flash Mark Flash + Mark 42.3%91% pick
  • Flash Heal Flash + Heal 25.0%5% pick

Abilities & skill order

  • PBlast Shield

    Vi charges a shield over time. The shield can be activated by hitting an enemy with an ability.

  • QVault Breaker

    Vi charges her gauntlets and unleashes a vault shattering punch, carrying her forward. Enemies she hits are knocked back and receive a stack of Denting Blows.

  • WDenting Blows

    Vi's punches break her opponent's Armor, dealing bonus damage and granting her Attack Speed.

  • ERelentless Force

    Vi's next attack blasts through her target, dealing damage to enemies behind it.

  • RCease and Desist

    Vi runs down an enemy, knocking aside anyone in the way. When she reaches her target she knocks it into the air, jumps after it, and slams it back into the ground.