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the Tiny Master of Evil

Veigar Mid build & stats

Mage B 422 games · patch 16.17
Win rate
50.2%
Pick rate
5.6%
Ban rate
3.6%
Division
All divisions

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17

Solid sample

Start with

Doran's Ring
Doran's Ring
400 gold
Health Potion
Health Potion
50 gold
Health Potion
Health Potion
50 gold
66.7% 6 games

Finish these three

Rabadon's Deathcap
Rabadon's Deathcap
3,500 gold
Zhonya's Hourglass
Zhonya's Hourglass
3,250 gold
Stormsurge
Stormsurge
2,800 gold
9,550 gold
80.0% WR 10 games

Boots

Armored Advance
Armored Advance
1,200 gold
70.0% 10 games

Runes

Domination Domination + Sorcery Sorcery
57.1% WR
42 games · 10% pick
Electrocute
Electrocute

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Domination Domination
Electrocute Dark Harvest Hail of Blades
Cheap Shot Taste of Blood Sudden Impact
Sixth Sense Grisly Mementos Deep Ward
Relentless Hunter Ultimate Hunter Treasure Hunter
Sorcery Sorcery
Axiom Arcanist Manaflow Band Nimbus Cloak
Transcendence Absolute Focus Celerity
Waterwalking Gathering Storm Scorch
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling

Summoner spells

Flash Ignite
63.3% 30 games

Max order

Baleful Strike Q Dark Matter W Event Horizon E
50.0% 6 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.

Tips for Veigar

Generated from this patch's numbers

  • Veigar wins 50.2% of games as Mid on patch 16.17 (422 games).
  • Most common core: Rabadon's Deathcap → Stormsurge → Luden's Echo — 55% win rate over 38 games.
  • Take First Strike as keystone: picked in 49% of games with a 47% win rate.
  • Best matchup: Yasuo (69% over 29 games). Hardest: Twisted Fate (25% over 8 games) — consider a ban or a different pick when you see it.
  • Veigar scales: 51% win rate after 35 minutes versus 37% before 25. Farm safely early and never surrender.

Items

Most common sets of three completed items

Core build

Rabadon's Deathcap
Rabadon's Deathcap
Stormsurge
Stormsurge
Luden's Echo
Luden's Echo
55.3% WR
38 games · 9% pick
Rabadon's Deathcap
Rabadon's Deathcap
Shadowflame
Shadowflame
Stormsurge
Stormsurge
63.2% WR
19 games · 5% pick
Rabadon's Deathcap
Rabadon's Deathcap
Zhonya's Hourglass
Zhonya's Hourglass
Shadowflame
Shadowflame
41.2% WR
17 games · 4% pick

Starting items

Doran's Ring
Doran's Ring
Health Potion
Health Potion
Health Potion
Health Potion
66.7% WR
6 games · 1% pick
Health Potion
Health Potion
Health Potion
Health Potion
Tear of the Goddess
Tear of the Goddess
25.0% WR
4 games · 1% pick

Boots

Spellslinger's Shoes
Spellslinger's Shoes
50.6% WR
330 games · 78% pick
Crimson Lucidity
Crimson Lucidity
53.8% WR
52 games · 12% pick
Chainlaced Crushers
Chainlaced Crushers
58.3% WR
12 games · 3% pick

Legendary items by win rate

ItemWin ratePick
65.0% 5% (20)
57.1% 7% (28)
57.1% 2% (7)
56.1% 64% (269)
54.5% 21% (88)
53.2% 30% (126)
51.0% 47% (198)
50.9% 13% (53)
48.9% 53% (223)
48.9% 21% (88)
44.4% 2% (9)
40.0% 2% (10)

Runes

Most played full pages and keystone win rates

Inspiration Inspiration + Sorcery Sorcery
46.8% WR
171 games · 41% pick
First Strike
First Strike

When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt.

Inspiration Inspiration
Glacial Augment Unsealed Spellbook First Strike
Magical Footwear Hextech Flashtraption Cash Back
Triple Tonic Biscuit Delivery Time Warp Tonic
Jack Of All Trades Cosmic Insight Approach Velocity
Sorcery Sorcery
Axiom Arcanist Manaflow Band Nimbus Cloak
Transcendence Absolute Focus Celerity
Waterwalking Gathering Storm Scorch
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling
Sorcery Sorcery + Domination Domination
46.9% WR
98 games · 23% pick
Arcane Comet Manaflow Band Transcendence Gathering Storm Cheap Shot Ultimate Hunter
Domination Domination + Sorcery Sorcery
57.1% WR
42 games · 10% pick
Electrocute Taste of Blood Grisly Mementos Treasure Hunter Manaflow Band Transcendence

Keystones

  • First Strike First Strike When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt. 46.9%49% pick
  • Arcane Comet Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location. 45.1%29% pick
  • Electrocute Electrocute Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. 64.4%14% pick
  • Summon Aery Summon Aery Your attacks and abilities send Aery to a target, damaging enemies or shielding allies. 66.7%4% pick

Summoner spells

  • Flash Teleport Flash + Teleport 49.2%84% pick
  • Flash Ignite Flash + Ignite 63.3%7% pick
  • Flash Barrier Flash + Barrier 50.0%7% pick

Abilities & skill order

Which ability to max first, from match timelines

Baleful Strike Q Dark Matter W Event Horizon E 50.0%6 games
Baleful Strike Q Event Horizon E Dark Matter W 100.0%2 games

Most common first three levels: Q → W → E (43%), Q → E → W (67%).

  • PPhenomenal Evil Power

    Veigar is the greatest Evil to ever strike at the hearts of Runeterra - and he's only getting bigger! Striking an enemy Champion with a spell or scoring a takedown grants Veigar permanently increased Ability Power.

  • QBaleful Strike

    Veigar unleashes a bolt of dark energy that deals magic damage to the first two enemies hit. Units killed by this bolt grant Veigar some ability power permanently.

  • WDark Matter

    Veigar calls a great mass of dark matter to fall from the sky to the target location, dealing magic damage when it lands. Stacks of Phenomenal Evil reduce Dark Matter's cooldown.

  • EEvent Horizon

    Veigar twists the edges of space, creating a cage that Stuns enemies that pass through.

  • RPrimordial Burst

    Blasts target enemy champion, dealing a large amount of magic damage, increasing based on the target's missing health.