Skip to content
the Chain Warden

Thresh Support build & stats

SupportTank A 139 games · patch 16.17
Win rate
51.1%
Pick rate
16.1%
Ban rate
8.3%

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17

Built from single items

Start with

Health Potion
Health Potion
50 g
Health Potion
Health Potion
50 g
57.1% 7 games

Best three items so far

Bandlepipes
Bandlepipes
2,300 g
Knight's Vow
Knight's Vow
2,300 g
Thornmail
Thornmail
2,450 g
7,050 g
66.7% WR each item separately

Boots

Ionian Boots of Lucidity
Ionian Boots of Lucidity
900 g
60.0% 20 games

Runes

Resolve Resolve + Inspiration Inspiration
53.2% WR
47 games · 34% pick
Aftershock
Aftershock

After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.

Font of Life Font of Life
Bone Plating Bone Plating
Unflinching Unflinching
Biscuit Delivery Biscuit Delivery
Cosmic Insight Cosmic Insight
Shards AF AF HP

Summoner spells

Exhaust Flash 59.5% 37 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Not enough players have finished the same three items yet, so the core above is the three strongest items measured one by one. Sample sizes are shown next to every choice.

Tips for Thresh

Generated from this patch's numbers

  • Thresh wins 51.1% of games as Support on patch 16.17 (139 games).
  • Most common core: Zeke's Convergence → Knight's Vow → Locket of the Iron Solari — 71% win rate over 7 games.
  • Take Aftershock as keystone: picked in 51% of games with a 55% win rate.
  • Best matchup: Blitzcrank (80% over 10 games). Hardest: Seraphine (0% over 8 games) — consider a ban or a different pick when you see it.
  • Thresh scales: 60% win rate after 35 minutes versus 42% before 25. Farm safely early and never surrender.

Items

Most common sets of three completed items

Core build

Zeke's Convergence
Zeke's Convergence
Knight's Vow
Knight's Vow
Locket of the Iron Solari
Locket of the Iron Solari
71.4% WR
7 games · 5% pick
Zeke's Convergence
Zeke's Convergence
Frozen Heart
Frozen Heart
Locket of the Iron Solari
Locket of the Iron Solari
50.0% WR
6 games · 4% pick
Bandlepipes
Bandlepipes
Knight's Vow
Knight's Vow
Locket of the Iron Solari
Locket of the Iron Solari
75.0% WR
4 games · 3% pick

Starting items

Health Potion
Health Potion
Health Potion
Health Potion
57.1% WR
7 games · 5% pick

Boots

Boots of Swiftness
Boots of Swiftness
52.1% WR
94 games · 68% pick
Ionian Boots of Lucidity
Ionian Boots of Lucidity
60.0% WR
20 games · 14% pick
Plated Steelcaps
Plated Steelcaps
54.5% WR
11 games · 8% pick

Legendary items by win rate

ItemWin ratePick
70.0% 7% (10)
68.4% 14% (19)
66.7% 13% (18)
64.0% 36% (50)
60.0% 7% (10)
53.2% 34% (47)
51.7% 21% (29)
50.8% 91% (126)

Runes

Most played full pages and keystone win rates

Resolve Resolve + Inspiration Inspiration
53.2% WR
47 games · 34% pick
Aftershock
Aftershock

After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.

Font of Life Font of Life
Bone Plating Bone Plating
Unflinching Unflinching
Biscuit Delivery Biscuit Delivery
Cosmic Insight Cosmic Insight
Shards AF AF HP
Resolve Resolve + Inspiration Inspiration
46.4% WR
28 games · 20% pick
Guardian Font of Life Bone Plating Unflinching Biscuit Delivery Cosmic Insight
Inspiration Inspiration + Resolve Resolve
50.0% WR
14 games · 10% pick
Glacial Augment Hextech Flashtraption Biscuit Delivery Cosmic Insight Bone Plating Unflinching

Keystones

  • Aftershock Aftershock After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you. 54.9%51% pick
  • Guardian Guardian Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield. 45.0%29% pick
  • Glacial Augment Glacial Augment Immobilizing an enemy champion will cause 3 glacial rays that slow nearby enemies and reduce their damage to your allies. 50.0%16% pick

Summoner spells

  • Flash Ignite Flash + Ignite 50.0%58% pick
  • Exhaust Flash Exhaust + Flash 59.5%27% pick
  • Flash Heal Flash + Heal 40.9%16% pick

Abilities & skill order

Which ability to max first, from match timelines

Death Sentence Q Flay E Dark Passage W 100.0%2 games

Most common first three levels: Q → E → W (40%), E → Q → W (100%).

  • PDamnation

    Thresh can harvest the souls of enemies that die near him, permanently granting him Armor and Ability Power.

  • QDeath Sentence

    Thresh binds an enemy in chains and pulls them toward him. Activating this ability a second time pulls Thresh to the enemy.

  • WDark Passage

    Thresh throws out a lantern that shields nearby allied Champions from damage. Allies can click the lantern to dash to Thresh.

  • EFlay

    Thresh's attacks wind up, dealing more damage the longer he waits between attacks. When activated, Thresh sweeps his chain, knocking all enemies hit in the direction of the blow.

  • RThe Box

    A prison of walls that slow and deal damage if broken.