Thresh Support build & stats
- Win rate
- 51.1%
- Pick rate
- 16.1%
- Ban rate
- 8.3%
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17
Best three items so far
Runes
After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.
Summoner spells
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Not enough players have finished the same three items yet, so the core above is the three strongest items measured one by one. Sample sizes are shown next to every choice.
Tips for Thresh
Generated from this patch's numbers
- Thresh wins 51.1% of games as Support on patch 16.17 (139 games).
- Most common core: Zeke's Convergence → Knight's Vow → Locket of the Iron Solari — 71% win rate over 7 games.
- Take Aftershock as keystone: picked in 51% of games with a 55% win rate.
- Best matchup: Blitzcrank (80% over 10 games). Hardest: Seraphine (0% over 8 games) — consider a ban or a different pick when you see it.
- Thresh scales: 60% win rate after 35 minutes versus 42% before 25. Farm safely early and never surrender.
Items
Most common sets of three completed items
Core build
Starting items
Boots
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 70.0% | 7% (10) | |
| 68.4% | 14% (19) | |
| 66.7% | 13% (18) | |
| 64.0% | 36% (50) | |
| 60.0% | 7% (10) | |
| 53.2% | 34% (47) | |
| 51.7% | 21% (29) | |
| 50.8% | 91% (126) |
Runes
Most played full pages and keystone win rates
After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.
Keystones
-
Aftershock
After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.
54.9%51% pick
-
Guardian
Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.
45.0%29% pick
-
Glacial Augment
Immobilizing an enemy champion will cause 3 glacial rays that slow nearby enemies and reduce their damage to your allies.
50.0%16% pick
Summoner spells
-
Flash + Ignite
50.0%58% pick
-
Exhaust + Flash
59.5%27% pick
-
Flash + Heal
40.9%16% pick
Abilities & skill order
Which ability to max first, from match timelines
Most common first three levels: Q → E → W (40%), E → Q → W (100%).
-
PDamnationThresh can harvest the souls of enemies that die near him, permanently granting him Armor and Ability Power.
-
QDeath SentenceThresh binds an enemy in chains and pulls them toward him. Activating this ability a second time pulls Thresh to the enemy.
-
WDark PassageThresh throws out a lantern that shields nearby allied Champions from damage. Allies can click the lantern to dash to Thresh.
-
EFlayThresh's attacks wind up, dealing more damage the longer he waits between attacks. When activated, Thresh sweeps his chain, knocking all enemies hit in the direction of the blow.
-
RThe BoxA prison of walls that slow and deal damage if broken.