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the Mechanized Menace

Rumble build & stats

FighterMage C 108 games · patch 16.17
Win rate
45.4%
Pick rate
4.3%
Ban rate
0.0%
Division
All divisions

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17

Built from single items

Best three items so far

Rabadon's Deathcap
Rabadon's Deathcap
3,500 gold
Blackfire Torch
Blackfire Torch
2,800 gold
Void Staff
Void Staff
3,000 gold
9,300 gold
75.0% WR each item separately

Boots

Mercury's Treads
Mercury's Treads
1,250 gold
50.0% 8 games

Runes

Domination Domination + Sorcery Sorcery
56.0% WR
25 games · 23% pick
Dark Harvest
Dark Harvest

Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.

Domination Domination
Electrocute Dark Harvest Hail of Blades
Cheap Shot Taste of Blood Sudden Impact
Sixth Sense Grisly Mementos Deep Ward
Relentless Hunter Ultimate Hunter Treasure Hunter
Sorcery Sorcery
Axiom Arcanist Manaflow Band Nimbus Cloak
Transcendence Absolute Focus Celerity
Waterwalking Gathering Storm Scorch
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling

Summoner spells

Flash Mark
43.2% 88 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Not enough players have finished the same three items yet, so the core above is the three strongest items measured one by one. Sample sizes are shown next to every choice.

Tips for Rumble

Generated from this patch's numbers

  • Rumble wins 45.4% of games as any role on patch 16.17 (108 games).
  • Most common core: Malignance → Shadowflame → Liandry's Torment — 17% win rate over 6 games.
  • Take Dark Harvest as keystone: picked in 67% of games with a 44% win rate.

Items

Most common sets of three completed items

Core build

Malignance
Malignance
Shadowflame
Shadowflame
Liandry's Torment
Liandry's Torment
16.7% WR
6 games · 6% pick
Rylai's Crystal Scepter
Rylai's Crystal Scepter
Shadowflame
Shadowflame
Liandry's Torment
Liandry's Torment
0.0% WR
5 games · 5% pick
Rylai's Crystal Scepter
Rylai's Crystal Scepter
Malignance
Malignance
Liandry's Torment
Liandry's Torment
25.0% WR
4 games · 4% pick

Boots

Sorcerer's Shoes
Sorcerer's Shoes
45.0% WR
80 games · 74% pick
Mercury's Treads
Mercury's Treads
50.0% WR
8 games · 7% pick
Gluttonous Greaves
Gluttonous Greaves
80.0% WR
5 games · 5% pick

Legendary items by win rate

ItemWin ratePick
75.0% 4% (4)
75.0% 4% (4)
68.2% 20% (22)
50.0% 22% (24)
50.0% 4% (4)
48.7% 36% (39)
46.9% 30% (32)
44.4% 8% (9)
43.6% 51% (55)
42.2% 94% (102)
41.7% 22% (24)
34.4% 30% (32)

Runes

Most played full pages and keystone win rates

Domination Domination + Sorcery Sorcery
56.0% WR
25 games · 23% pick
Dark Harvest
Dark Harvest

Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.

Domination Domination
Electrocute Dark Harvest Hail of Blades
Cheap Shot Taste of Blood Sudden Impact
Sixth Sense Grisly Mementos Deep Ward
Relentless Hunter Ultimate Hunter Treasure Hunter
Sorcery Sorcery
Axiom Arcanist Manaflow Band Nimbus Cloak
Transcendence Absolute Focus Celerity
Waterwalking Gathering Storm Scorch
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling
Domination Domination + Precision Precision
32.0% WR
25 games · 23% pick
Dark Harvest Cheap Shot Grisly Mementos Ultimate Hunter Coup de Grace Triumph
Sorcery Sorcery + Domination Domination
33.3% WR
9 games · 8% pick
Arcane Comet Axiom Arcanist Transcendence Gathering Storm Grisly Mementos Relentless Hunter

Keystones

  • Dark Harvest Dark Harvest Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim. 44.4%67% pick
  • Arcane Comet Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location. 50.0%19% pick
  • Deathfire Touch Deathfire Touch Damaging a champion with an ability burns them over time. 38.5%12% pick

Summoner spells

  • Flash Mark Flash + Mark 43.2%81% pick
  • Flash Ignite Flash + Ignite 60.0%5% pick
  • Flash Barrier Flash + Barrier 100.0%4% pick

Abilities & skill order

  • PJunkyard Titan

    Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, gaining bonus Attack Speed and g...

  • QFlamespitter

    Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.

  • WScrap Shield

    Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.

  • EElectro Harpoon

    Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage...

  • RThe Equalizer

    Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.