Skip to content
the Armordillo

Rammus Jungle build & stats

Tank A 47 games · patch 16.16
Win rate
55.3%
Pick rate
3.4%
Ban rate
4.8%
Division
All divisions

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.16

Built from single items

Start with

Gustwalker Hatchling
Gustwalker Hatchling
450 gold
Health Potion
Health Potion
50 gold
100.0% 4 games

Best three items so far

Unending Despair
Unending Despair
2,800 gold
Hollow Radiance
Hollow Radiance
2,800 gold
Thornmail
Thornmail
2,450 gold
8,050 gold
66.7% WR each item separately

Boots

Mercury's Treads
Mercury's Treads
1,250 gold
72.7% 11 games

Runes

Resolve Resolve + Precision Precision
52.9% WR
17 games · 36% pick
Aftershock
Aftershock

After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.

Resolve Resolve
Grasp of the Undying Aftershock Guardian
Shield Bash Demolish Font of Life
Conditioning Second Wind Bone Plating
Unflinching Overgrowth Revitalize
Precision Precision
Presence of Mind Absorb Life Triumph
Legend: Bloodline Legend: Alacrity Legend: Haste
Coup de Grace Cut Down Last Stand
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling

Summoner spells

Flash Smite
56.4% 39 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Not enough players have finished the same three items yet, so the core above is the three strongest items measured one by one. Sample sizes are shown next to every choice.

Tips for Rammus

Generated from this patch's numbers

  • Rammus wins 55.3% of games as Jungle on patch 16.16 (47 games).
  • Take Aftershock as keystone: picked in 100% of games with a 55% win rate.
  • Rammus scales: 67% win rate after 35 minutes versus 58% before 25. Farm safely early and never surrender.

Items

Most common sets of three completed items

Core build

Sunfire Aegis
Sunfire Aegis
Thornmail
Thornmail
Dead Man's Plate
Dead Man's Plate
50.0% WR
4 games · 9% pick
Sunfire Aegis
Sunfire Aegis
Thornmail
Thornmail
Randuin's Omen
Randuin's Omen
66.7% WR
3 games · 6% pick
Thornmail
Thornmail
Dead Man's Plate
Dead Man's Plate
Force of Nature
Force of Nature
33.3% WR
3 games · 6% pick

Starting items

Gustwalker Hatchling
Gustwalker Hatchling
Health Potion
Health Potion
100.0% WR
4 games · 9% pick

Boots

Plated Steelcaps
Plated Steelcaps
51.7% WR
29 games · 62% pick
Mercury's Treads
Mercury's Treads
72.7% WR
11 games · 23% pick
Boots of Swiftness
Boots of Swiftness
42.9% WR
7 games · 15% pick

Legendary items by win rate

ItemWin ratePick
100.0% 6% (3)
75.0% 17% (8)
60.0% 11% (5)
57.1% 45% (21)
57.1% 15% (7)
56.5% 98% (46)
53.8% 28% (13)
42.9% 15% (7)
40.0% 32% (15)
33.3% 6% (3)
25.0% 9% (4)

Runes

Most played full pages and keystone win rates

Resolve Resolve + Sorcery Sorcery
50.0% WR
18 games · 38% pick
Aftershock
Aftershock

After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.

Resolve Resolve
Grasp of the Undying Aftershock Guardian
Shield Bash Demolish Font of Life
Conditioning Second Wind Bone Plating
Unflinching Overgrowth Revitalize
Sorcery Sorcery
Axiom Arcanist Manaflow Band Nimbus Cloak
Transcendence Absolute Focus Celerity
Waterwalking Gathering Storm Scorch
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling
Resolve Resolve + Precision Precision
52.9% WR
17 games · 36% pick
Aftershock Font of Life Conditioning Unflinching Legend: Alacrity Triumph
Resolve Resolve + Precision Precision
85.7% WR
7 games · 15% pick
Aftershock Font of Life Conditioning Unflinching Triumph Legend: Alacrity

Keystones

  • Aftershock Aftershock After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you. 55.3%100% pick

Summoner spells

  • Flash Smite Flash + Smite 56.4%83% pick
  • Ghost Smite Ghost + Smite 50.0%17% pick

Abilities & skill order

Which ability to max first, from match timelines

Powerball Q Frenzying Taunt E Defensive Ball Curl W 100.0%2 games

Most common first three levels: W → Q → E (100%).

  • PSpiked Shell

    Rammus gains bonus Attack Damage scaling with his Armor and Magic Resistance.

  • QPowerball

    Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.

  • WDefensive Ball Curl

    Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, and returning damage to enemies that attack him.

  • EFrenzying Taunt

    Rammus taunts an enemy champion or monster into a reckless assault against him.

  • RSoaring Slam

    Rammus hops into the air and slams down at a target area, dealing magic damage and slowing enemies. If cast while Rammus is in Powerball, Rammus knocks up enemies near the center as well.