Kassadin Mid build & stats
- Win rate
- 60.0%
- Pick rate
- 2.3%
- Ban rate
- 1.7%
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17
Best three items so far
Then, depending on the game
Runes
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
Summoner spells
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Not enough players have finished the same three items yet, so the core above is the three strongest items measured one by one. Sample sizes are shown next to every choice.
Tips for Kassadin
Generated from this patch's numbers
- Take Electrocute as keystone: picked in 65% of games with a 62% win rate.
Items
Most common sets of three completed items
Core build
Not enough games yet.
Boots
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 100.0% | 20% (4) | |
| 100.0% | 15% (3) | |
| 100.0% | 15% (3) | |
| 71.4% | 70% (14) | |
| 66.7% | 15% (3) | |
| 61.5% | 65% (13) |
Runes
Most played full pages and keystone win rates
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
Keystones
-
Electrocute
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
61.5%65% pick
-
First Strike
When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt.
80.0%25% pick
Summoner spells
-
Flash + Teleport
50.0%50% pick
-
Flash + Ignite
77.8%45% pick
Abilities & skill order
-
PVoid StoneKassadin takes reduced magic damage and ignores unit collision.
-
QNull SphereKassadin fires an orb of void energy at a target, dealing damage and interrupting channels. The excess energy forms around himself, granting a temporary shield that absorbs magic damage.
-
WNether BladePassive: Kassadin's basic attacks deal bonus magic damage. Active: Kassadin's next basic attack deals significant bonus magic damage and restores Mana.
-
EForce PulseKassadin draws energy from spells cast in his vicinity. Upon charging up, Kassadin can use Force Pulse to damage and slow enemies in a cone in front of him.
-
RRiftwalkKassadin teleports to a nearby location dealing damage to nearby enemy units. Multiple Riftwalks in a short period of time cost additional Mana but also deal additional damage.